Ivy Community Build

Highdocker's Gun Ivy Build
This build is Heavily Annotated. All Items have Notes. Over 100 Paragraphs of annotations, notes, etc. [EMERGENCY HOTFIX] Yoshi does not allow you to publish builds with certain amounts of text up to a unknown limit. Several descriptions have been removed until this limit is changed. 10/18/2026 - Changed item build order, in favor of healing booster, and moved enduring speed to optional. Items I build already give lots of movespeed, and you get movespeed from statues permanently as well. Toxic is good too
Ability Order
Laning
T2 Camps Spawn at 5:00. Aim to get Tesla by 6:00. Capacitor is huge powerspike. Dont be afraid to buy HP





Sustain/GreensOptional
Don't Be afraid of buying Extra Health!




Lane ExtraOptional

Mid Game
Swift Striker Lines up with T3 tether powerspike, BRS is amazing for camps. Consider Spirit Resilience!





Mid SurvivalOptional
Spirit resil OP. Everything else is situational.




Mid ExtraOptional


Late Game
BUY optionals & §6.4k debuff. Get antiheal!


HP 6.4ksOptional
Late Survival / Sustain options



DebuffsOptional
Huge debuffs. Read the Items



Late ExtraOptional


Late SurvivalOptional
These Health items are good, But very situational. Only buy late.




SpiritOptional
Not bought often. Read descriptions.



BRS SwapsOptional


TESTING | CAN BE GOOD | FULL IVY GUIDE BELOW SCROLL DOWNOptional
These items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions. Scroll down below to see a full guide on Ivy.





Creator Notes
No major balance changes, or even any minor balance changes are added in this update, that we would otherwise see or come to expect from something like a minor update. The biggest change in terms of raw balance that this update has to offer, is a huge rework of the jungle, and corrupted items. Of course, the entire map got completely changed. Sidelines like green and yellow seem to have the same, if not more cover to work around, but the opposite seems to be true for blue. On blue guardians, the space is insanely open, and this holds true for all walkers now. Characters that thrive in open areas will like this update, which does include Ivy, though moreso spirit ivy than gun.
Creator Notes
Yoshi has capped the amount of text you can have in a build, and you cannot make certain categories and annotations too long. A lot of the descriptions have been removed and reformatted because it will not allow me the publish the build otherwise.
Creator Notes
Often times you get a good opportunity to gank or perform a sneak attack on a side laner, or an unsuspecting opponent. Generally speaking, ivy has relatively quiet footsteps, and can sneak up pretty easily without LOS (line of sight). However, active reload as an item, is INSANELY loud and clear from miles away to the enemy, so be sure to proc it accordingly. Dont proc it way before engaging, which may let the enemy spot you, giving them time to run.
Creator Notes
RIGHT after you cast your flight/ultimate on yourself or an ally, pressing forward dash (shift + w) or spamming w + shift, instantly initiates maximum flight velocity, being faster than normal flight, or crouch flighting.
Creator Notes
In the late game (~§40k+ souls), When you have purchased healing tempo, and are either doing midboss before enemies have time to arrive, or are sieging/pushing the enemies double base guardians/shrines, press 2 on multiple allies to give MULTIPLE players the healing tempo buff, instead of the automatically selected single person that you will tether to.
Creator Notes
Stone form instantly makes you float upwards from the position that you cast it. If you land on a object/ terrain higher than the position you started/casted stone form on, you will exit stone form sooner. Sometimes, exiting stone form as soon as possible can be more beneficial than staying in the invulnerability for as long as possible. The reason is, that the longer you stay in stone form, the more time the enemy has to setup and plan how to attack you when you exit it. this can involve having just enough time to use a CC/root/stun ability, or bursting you down with damaging abilities, or giving more time for the enemy to get more teammates to your location to kill you. This is why sometimes when you stone form, look for objects higher than your starting position to stomp on. This is also VERY useful to save time when you are only using stone form to heal, giving you more time to move around and play.
Creator Notes
Kudzu Bomb/Entangling Thorns goes through walls, meaning you can throw it against some camps out of line of sight of the wall to do damage
Creator Notes
Start kudzu in lane. Take bridge control with your lane partner ASAP. Lineup a kudzu to throw right as the troopers land. The first time troopers are shot in the head, they stagger and stand still. Use this to keep them in the kudzu. Repeat these lineups for the next wave, and then you will have a kudzu bomb ready to throw right as the third wave spawns, without needing to upgrade to an extra charge. You can also, instead of using it on 3rd wave, use it on the min 2:00 T1 Camp
Creator Notes
The order of all the items in this build all are super important. Generally, The core build path is 100% the way to go, Left -> Right, with an exception to the spirit items. After you buy all the core items, you need to HEAVILY think about itemization based on what the strengths the enemy has, and what weaknesses you can abuse. All annotations are in depth for every late game optional item to help you towards the direction of proper itemization. Additionally, Almost every optional category is organized to where the leftmost items are generally going to mean they are used far more often than the rightmost, with the categories labeled "Laning/Mid/Late Extras" being an exception to this rule. The testing items section also ignores this rule.
Creator Notes
Ability 2: §1100 Ability 3: §2000 Ability 4: §3800 T2 Stone: §2600 T1 Bomb: §3200 T3 Tether: §9800 T3 Ult: §18000 T3 Stone: §27500 T3 Bomb: §49200
Creator Notes
Due to the new limitations of how much text and content you can include in a build now, I cannot put any of the extra categories describing what to do throughout the game. Currently working on a reformatting work-around in the meantime.









