Vindicta Community Build

Build Viewermarksman
Shoot, Snipe, Killem
Spirit spike = 12% gun damage increase while also making your sniper actually do damage (otherwise it does like 90 base). I find it easier to scale when my sniper actually kills people. In upper lobbies, where the player skill gap is smaller, it is easier to just go gun and rely more on your team to CC and finish kills early. However, when you don't have that luxery you need your assassinate ability to actually be able to assassinate people. Otherwise, you don't scale into the late game and become usless.
Ability Order
Lane Core

High-Velocity Rounds

Opening Rounds

Quicksilver Reload

Extra Charge

Extra Spirit

Mystic Burst

Surge of Power
Active

Grit

Reactive Barrier

Rapid Rounds

Burst Fire
Post Lane Core

Counterspell

Mercurial Magnum

Spirit Lifesteal

Spiritual Overflow
Active

Dispel Magic

Swift Striker

Long Range

Sharpshooter

Rapid Recharge

Tankbuster

Indomitable
Replacement Options
OptionalActive

Unstoppable

Diviner's Kevlar

Spellbreaker

Inhibitor
Active

Vampiric Burst

Siphon Bullets

Spirit Burn

Boundless Spirit
Active

Ethereal Shift

Silencer

Crippling Headshot









