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Sleepy Support (FULLY ANNOTATED, FLEXIBLE BUILD)
Can maybe sometimes build L-R. (dont rely on it) Most of the build is in optionals, don't be fooled by the build preview.
Ability Order
A Choice
OptionalEgg/charge 50/50Active

Golden Goose Egg

Extra Charge
Early
0 to 15 minMain focus is enhancing sustain for lane and hitting 4.8k spirit/gun (TROPHY EARLY IF STOMP)
Headshot Booster

Mystic Burst

Extra Spirit

Opening Rounds

Improved Spirit

Headhunter

Compress Cooldown

Trophy Collector
Situational Early
0 to 15 minOptionalSell or upgrade later, depends on matchActive

Healing Rite
Active

Rusted Barrel

Rebuttal

Enduring Speed
Active

Slowing Hex

Enchanter's Emblem

Hunter's Aura
Midgame
15 to 25 minFill active slots before finishing this (damage and util focused)
Greater Expansion

Superior Cooldown

Transcendent Cooldown

Superior Duration

Boundless Spirit

Mercurial Magnum
Defensive
OptionalAt least one, at most two, use your 2 to avoid big hits, buy what counters multiple enemies
Counterspell

Spirit Resilience

Plated Armor

Indomitable

Witchmail

Spellbreaker

Juggernaut
Active

Metal Skin
Disables
OptionalBuy at any time you need, fill active slotsActive

Knockdown
Active

Cursed Relic
Active

Disarming Hex
Active

Decay
Active

Silence Wave
Active

Focus Lens
Gigabuff Minions
Optional
Healing Tempo
Active

Heroic Aura
Inting Teammate
OptionalActive

Rescue Beam
Extra Util
OptionalExtra items that are worth buying conditionally
Healbane
Active

Guardian Ward

Mystic Slow

Suppressor

Healing Booster

Mystic Vulnerability
Active

Spirit Sap

Stamina Mastery
Active

Divine Barrier

Crippling Headshot
Active

Scourge
Active

Echo Shard

Spiritual Overflow
Secret Troll Category
25+ minOptionalSome troll, some infinite money late game optionsActive

Refresher
Active

Phantom Strike

Lightning Scroll

Escalating Exposure
Active

Magic Carpet
Creator Notes
OptionalUpgrading cooldown should be prioritized if you end up NEEDING 4 actives earlier than you would naturally upgrade to transcendent ////////// One cart of the enemies rations is far more valuable than twenty of your own, that is to say, don't steal your team's sinners unless your team isn't grabbing them, go for the enemies' sinners first and circle back to yours after if they're not taken in 1.5-2 minutes after spawn











