Viscous Community Build

Concerns of The Deep? I'm Cubin'
"It's not just restorative, it's great for your skin!" The 3rd build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team! Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Early Game
0 to 15 minBuy left to right. Arcane Surge will allow you to deal more damage with Splatter (1) but also heal more with your Cube (2). Grab a Lane Extra if struggling!





Lane Extras
25+ minOptionalBuy ONE if struggling to remain in lane, to not miss out on souls! Healing Rite turns into Rescue Beam later!




Mid Game
15 to 25 minBuy left to right. You can use Rescue Beam on someone in The Cube (2) to pull them to you! Positioning is key, so always try to remain behind your allies. Feel free to buy more actives to counter your enemies or buff your allies!





Survival Mid Game
15 to 25 minOptionalYou'll normally be using Counter-Actives to deal with enemies, but if you find yourself having issues surviving, pick ONE!




Support Actives
OptionalThese actives can give your team a huge advantage during a fight! You can also get a Counter Active instead!





Survival Late Game
25+ minOptionalIf you find yourself struggling to survive during late game fights, pick ONE!




Late Game
25+ minBuy left to right. Divine Barrier can be bought before Boundless Spirit if facing lots of Debuffs. Pick a counter active, or support active, to fill your empty active slot. You can also get a different active instead of Divine Barrier!










Counter Actives
25+ minOptionalRead each annotations to know what to pick against who you're facing! Try to get Cursed Relic by late game to counter any carry!









Optionals & Situationals
OptionalItems in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!



































Creator Notes
Welcome to Deadlock! So you want to play Viscous but don't know where to start? This build will help you learn a team oriented playstyle: Support! The Cube makes its target invulnerable, but they can still be targeted by abilities, debuffs and CCs. The Cube is slippery and will carry momentum, slide down slopes, and can even be moved with Puddle Punch (3) or Melee hits.










