Billy Community Build

Billy
Bashdown
Rising Ram
Blasted
Chain Gang
Build Viewerbrawler

The Billy Bible [4 Builds, 4 Playstyles) Annotated

All builds are very balanced. no matter which one you use they will all make you tanky and give you gun dmg. Abilities upgrades are the same for all builds.

Hero
Billy
Updated
Jun 22, 2026
CreatorElAlfaElJefePhantom III rank
Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Rising Ram
Blasted
Chain Gang

Early Game [L → R]

0 to 15 min(Buy a tier 2 armor after Extended Mag)
Melee Lifesteal
Melee Lifesteal
Close Quarters
Close Quarters
Extended Magazine
Extended Magazine
Point Blank
Point Blank
Sprint Boots
Sprint Boots
Slowing Bullets
Slowing Bullets
Enduring Speed
Enduring Speed
Spirit Strike
Spirit Strike
Spirit Snatch
Spirit Snatch

PICK ONE IN LANE (Consider enemy laner DMG type)

Optional
Enchanter's Emblem
Enchanter's Emblem
Battle Vest
Battle Vest

Mid Game [L → R]

15 to 25 min(If bought left to right including 1 armor Crushing Fists will be the last item you'll get without needing a walker)
Escalating Resilience
Escalating Resilience
Spirit Resilience
Spirit Resilience
Weighted Shots
Weighted Shots
Lifestrike
Lifestrike
Melee Charge
Melee Charge
Crushing Fists
Crushing Fists
Mystic Expansion
Mystic Expansion
Greater Expansion
Greater Expansion

SITUATIONAL ITEMS (I always get RB at some point even more now with the tier 4 upgrade)

Optional
Active
Slowing Hex
Slowing Hex
Reactive Barrier
Reactive Barrier

Late Game [No Order, be smart]

25+ minIndomitable crazy good on billy.
Spellbreaker
Spellbreaker
Active
Colossus
Colossus
Frenzy
Frenzy
Indomitable
Indomitable
Silencer
Silencer
Juggernaut
Juggernaut
Leech
Leech

FUCK GUN (You will most likely need one)

Optional
Plated Armor
Plated Armor
Active
Metal Skin
Metal Skin

Early Game [L → R]

0 to 15 min
Melee Lifesteal
Melee Lifesteal
Close Quarters
Close Quarters
Extended Magazine
Extended Magazine
Extra Health
Extra Health
Escalating Resilience
Escalating Resilience
Intensifying Magazine
Intensifying Magazine
Enchanter's Emblem
Enchanter's Emblem
Battle Vest
Battle Vest
Sprint Boots
Sprint Boots

Reactive for Stuns or immobilizations (upgrades to Indomitable)/ Regen if struggling in lane

Optional
Reactive Barrier
Reactive Barrier
Extra Regen
Extra Regen

Mid Game [L → R]

15 to 25 min
Slowing Bullets
Slowing Bullets
Enduring Speed
Enduring Speed
Fortitude
Fortitude
Point Blank
Point Blank
Spirit Resilience
Spirit Resilience
Lifestrike
Lifestrike
Melee Charge
Melee Charge
Crushing Fists
Crushing Fists
Debuff Reducer
Debuff Reducer

COUNTER ITEMS if needed. you should be good until Indomitable but can always get one

Optional
Active
Dispel Magic
Dispel Magic
Counterspell
Counterspell

Late Game [Spellbreaker first if possible but no order, be smart]

25+ min
Spellbreaker
Spellbreaker
Plated Armor
Plated Armor
Indomitable
Indomitable
Witchmail
Witchmail
Siphon Bullets
Siphon Bullets
Juggernaut
Juggernaut
Cheat Death
Cheat Death
Active
Unstoppable
Unstoppable

Crippling for Anti heal and more Gun DMG or Weighted if Slot locked

Optional
Crippling Headshot
Crippling Headshot
Weighted Shots
Weighted Shots

Early Game [L → R]

0 to 15 minSell Priority: Extra Regen and then Monster rounds.
Extra Regen
Extra Regen
Monster Rounds
Monster Rounds
Close Quarters
Close Quarters
Extra Health
Extra Health
Extended Magazine
Extended Magazine
Melee Lifesteal
Melee Lifesteal
Sprint Boots
Sprint Boots
Titanic Magazine
Titanic Magazine
Active
Fleetfoot
Fleetfoot

Cultist if you see snowball potential / Opening Rounds can be a subtitute for Intensifying Mag

Optional
Active
Cultist Sacrifice
Cultist Sacrifice
Opening Rounds
Opening Rounds

Mid Game [L → R]

15 to 25 minSell Extra Regen to buy Slowing bullets if slot locked
Intensifying Magazine
Intensifying Magazine
Enduring Speed
Enduring Speed
Point Blank
Point Blank
Slowing Bullets
Slowing Bullets
Weighted Shots
Weighted Shots
Lifestrike
Lifestrike
Hunter's Aura
Hunter's Aura
Spirit Strike
Spirit Strike
Spirit Snatch
Spirit Snatch

EAT YOUR GREENS ACCORDINGLY

Optional
Spirit Resilience
Spirit Resilience
Bullet Resilience
Bullet Resilience

Late Game [No Order, be smart]

25+ minSell Priority: Intensifying Mag and only if REALLY needed Fleetfoot. Can sell Intens Mag for Any Item
Crushing Fists
Crushing Fists
Hollow Point
Hollow Point
Active
Colossus
Colossus
Frenzy
Frenzy
Leech
Leech
Siphon Bullets
Siphon Bullets
Spellbreaker
Spellbreaker

ANTI HEALS

Optional
Crippling Headshot
Crippling Headshot
Toxic Bullets
Toxic Bullets
Inhibitor
Inhibitor

Early Game [L → R]

0 to 15 min
Melee Lifesteal
Melee Lifesteal
Close Quarters
Close Quarters
Spirit Strike
Spirit Strike
Enchanter's Emblem
Enchanter's Emblem
Extra Charge
Extra Charge
Spirit Snatch
Spirit Snatch
Compress Cooldown
Compress Cooldown
Lifestrike
Lifestrike
Recharging Rush
Recharging Rush

UTILITY AND ANTI HEAL (Consider 1 at least)

Optional
Active
Slowing Hex
Slowing Hex
Healbane
Healbane

Mid Game [L → R]

15 to 25 min
Point Blank
Point Blank
Melee Charge
Melee Charge
Rapid Recharge
Rapid Recharge
Mystic Burst
Mystic Burst
Tankbuster
Tankbuster
Active
Focus Lens
Focus Lens
Superior Cooldown
Superior Cooldown
Extra Spirit
Extra Spirit
Improved Spirit
Improved Spirit

Stamina Mastery with this build feel really good, greater expansion is more of a luxury

Optional
Stamina Mastery
Stamina Mastery
Greater Expansion
Greater Expansion

Late Game [L → R]

25+ min
Crushing Fists
Crushing Fists
Ballistic Enchantment
Ballistic Enchantment
Boundless Spirit
Boundless Spirit
Spirit Resilience
Spirit Resilience

Ultra Late Game [No order, be VERY smart]

25+ min
Active
Vortex Web
Vortex Web
Spirit Burn
Spirit Burn
Active
Echo Shard
Echo Shard
Transcendent Cooldown
Transcendent Cooldown

ESCAPE/MOVEMENT TOOLS

Active
Phantom Strike
Phantom Strike
Active
Warp Stone
Warp Stone

Creator Notes

0 to 15 minOptional

[First Build] (Balanced Billy: Tank, Melee and Gun DMG). [Playstyle]:stay in their face, trade aggressively, don’t disengage unless you’re forced. You win extended fights. [Balanced Billy] fits people who just want to run people down. Stack lifesteal + tank stats early, then start punching with Melee Charge + Lifestrike + Crushing Fists. Gun still hits with close range damage, so you’re never useless. By late game, items like Colossus, Juggernaut, and Indomitable make you extremely hard to kill, letting you dive, soak damage, and outlast fights while dealing constant melee + close range gun damage.

Creator Notes

25+ minOptional

[Second Build] (Raid Boss Tanky Billy: You're just an Immortal Problem). [Playstyle]: As usual you want to be in the enemy face but being so increibly tanky will allow you to be really fundamental for any fight/objective. Be around your carries and be the frontline in every fight. [Tanky Billy] will make you the hero of every match, you’re not a player, you’re a problem. Stack HP/resist and just refuse to die. No burst, no fancy plays… you just glue yourself to people and outlive their entire kit.Late game you’re a walking “nah, id win”. Dive in, waste their time, and let your team farm kills while they’re stuck dealing with you. .

Creator Notes

0 to 15 minOptional

[Third Build] (Brawler Billy: Gun + Melee Demon). [Playstyle]: live in their personal space. NEVER punch unless you see they parry. weave shots into punches, never give them room to breathe and force every fight into a close range brawl. [Brawler Billy] turns you into a straight up menace. you’re not tanky like full raid boss, but you don’t need to be. your damage is constant and suffocating. blast them point blank, cancel into melee, repeat. they try to run? you FUCK THEM. they try to fight? you SMASH THEM. early you spike hard with close range gun + melee synergy, mid game you’re deleting squishies on contact, and late game you’re just running people down in chaos fights. You keep hitting until they fold. ‎.

Creator Notes

0 to 15 minOptional

[Fourth Build] (Spirit Billy: Hex Brawler). [Playstyle]: still play close, but now your damage comes from abilities + procs, not just fists. weave spells into everything and keep the pressure nonstop. [Spirit Billy] flips Billy into a magic bruiser. you’re stacking spirit so every hit, every ability, every proc actually hurts. you’re not just punching, you’re amplifying everything. fights feel unfair because your damage keeps stacking while you’re still in their face. early you’re poking and setting up, mid game your abilities start chunking hard, and late game you’re a constant source of pressure. This is one of the hardest ways to play Billy because you actually need a functional brain and build utility and disables. If you rely only in your abilities and your spirit damage you will fall off really hard. IMPORTANT: Consider putting points in your 2 (Rising Ram) instead of maxing 3 for this build specifically.