Kelvin Community Build

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DEPORTER KELVINS BEAM BUILD
--------------------------------------------------------------Arcange surge --> Improved Spirit --> Mystic Vuln After these 3 core items your beam will do 50% + HP in lane ------------------------------------------------------ Upgrade nade ONCE if lane is rough - Arcange surge it for big heals -If your lane partner is spirit damage dealer just go mystic vuln right after arcane surge - Play aggresive on the map once your beam is maxed (this is your first big power spike)
Ability Order
Early Game
0 to 15 min
Extra Stamina

Arcane Surge

Extra Spirit

Mystic Vulnerability

Mystic Expansion

Sprint Boots

Trophy Collector

Enchanter's Emblem

Enduring Speed

Extra Charge
Active

Healing Rite
Midgame boost (Sometimes I skip and go straight to CORE 3 DAMAGE ITEMS)
15 to 25 min
Mystic Slow

Compress Cooldown

Duration Extender

Superior Duration

Superior Cooldown
Core Defensive (Only buy Dispel or Warp | Never both)
Active

Warp Stone
Active

Dispel Magic
CORE 3 DAMAGE ITEMS (Read annotations for order) | Boundless most games

Boundless Spirit

Spirit Burn

Escalating Exposure

Improved Spirit
?!

Surge of Power
Lategame Core (Focus Lens if you build Spirit Sap)
25+ min
Indomitable

Transcendent Cooldown

Greater Expansion

Spirit Lifesteal
Active

Infuser
Active

Scourge
Active

Focus Lens
Situational Defensive Items
OptionalActive

Metal Skin
Active

Fleetfoot
Active

Restorative Locket
Active

Return Fire

Witchmail
Active

Colossus
Situational Support Items
OptionalActive

Guardian Ward
Active

Divine Barrier
Active

Rescue Beam
Active

Heroic Aura

Healing Tempo
Situational Utility/Debuff Items
Optional
Healbane

Suppressor

Bullet Resist Shredder
Active

Spirit Sap
Active

Slowing Hex
Active

Disarming Hex
Active

Knockdown
Active

Decay
Active

Vortex Web
Active

Alchemical Fire
Active

Refresher
More Defensive Items

Bullet Resilience

Spirit Resilience

Plated Armor
?!
Active

Golden Goose Egg








