Paradox Community Build

I'LL PICK UP THE PACE [Annotated]
A high damage, scaling carbine build ideally played as a pos 5 roamer. Fully annotated with many modular options to choose from depending on gamestate. More notes below build regarding playstyle for new para players. Heavily modified copy of Axiom's "Sniper Mommy [Fully Annotated]"
Category 1
Optionalif need

Lane
L-R, go aggro, win lane or gank




Category 3
1600 green


Roam Item
pick one

Mid L R
15 to 25 mingo roam for picks



Survivability Item
pick at least one 3200



Late
25+ minL-R, go oneshot



Pivot Point
pick one

Final Dmg
pick one

Default Last Buys
Optional

Extras, Counters, Components
Optional










Creator Notes
15 to 25 minOptionalPLAYSTYLE: Play safe, not passive. You do crazy burst and you should be on the edge of the enemy jungle most of mid to late game looking for picks. In teamfights you should sideline for quick engagements or backline rather than staying in the action where you can be focused and killed quite easily. Abuse synergies with other pos 4 (assassin) or pos 5 (pick) heroes. You can veil up, charge carbine, and run around the map just assassinating people if you are with a good drifter/calico (pos 4), or mo/bebop/holliday (pos 5) etc. Make sure you don’t lose your 4.8k green spike while selling things late game, if you sell both veil and trophy make sure to pick up at least one other green so you don’t die in 1 millisecond the second you mess up positioning. In the late game when you aren’t going for picks just apply as much pressure as possible. I often sit around the blue lane in a safe position and jump up every once in a while to snipe someone for half their health and push them back to their base. (You can do this any time after reverb really, but only gets more effective the later in the game you are). If you just aren’t doing good don’t be afraid to become a util bot. Your carbine will do crazy damage regardless of how fed you are after reverb so going crippling for the gun invest instead of glass can be a good move and items like divine barrier and curse are just strong overall.
Creator Notes
25+ minOptionalTECH (for new para players): Carbine lets you run and dash super fast as well as jump super high as you gain spirit invest, use this for things like running urn and escaping via dashing out very fast and jumping to rooftops. (Sliding is very weird, I usually just chain dashes together if I’m escaping with carbine). Use veil walker with carbine to cross map rotate virtually instantly. Hitting 3 to charge carbine while veiled doesn’t cancel your invis. This of course aides the previously mentioned assassination capabilities by keeping carbine up while you are roaming invis. Right click (ads) with carbine while in the air to basically freeze your position, you can jump up high with carbine and do this to look for snipes. Works best in lane when you have pressure and enemies feel safe behind their guardian and may not be watching and late when your carbine genuinely splits people in half.









