Deadlock Patch Notes – December 16, 2025 Update

7 Hero & 40 Item Balance Adjustments

8 months ago12-16-2025 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums7 Hero Changes • 40 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

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This patch delivers gameplay adjustments across 47 targets, including 7 heroes and 40 items. Refer to the impact analysis tables below for complete win rate, pick rate, and matchmaking metrics across comparison windows.

Biggest Winners

No positive hero win-rate changes are available yet.

Biggest Losers

No negative hero win-rate changes are available yet.

Hero Changes (7)

HeroChangeWin Rate BeforeWin Rate AfterWin Rate ChangeMatches
BillyBilly
ReworkedN/AN/AN/A0
  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS
Hero page
DynamoDynamo
NerfedN/AN/AN/A0
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75
Hero page
Lady GeistLady Geist
ReworkedN/AN/AN/A0
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Malice self damage increased from 7% to 9%
Hero page
MirageMirage
NerfedN/AN/AN/A0
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s
Hero page
ShivShiv
NerfedN/AN/AN/A0
  • Bloodletting deferred damage reduced from 30% to 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m
Hero page
VindictaVindicta
NerfedN/AN/AN/A0
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80
Hero page
WraithWraith
NerfedN/AN/AN/A0
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Updated sprint values on items:
  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Hero page

Item Balance Changes (40)

ItemChangePick Rate BeforePick Rate AfterWin Rate ChangeMatchesAverage Buy Time
Weapon ShieldingWeapon Shielding
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1.75 to 1.5​
Item page
Vortex WebVortex Web
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Veil WalkerVeil Walker
NerfedN/AN/AN/A0N/A
  • Invis move speed reduced from 4 to 3.5​
Item page
Trophy CollectorTrophy Collector
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 2.2 to 2.0​
Item page
TankbusterTankbuster
ReworkedN/AN/AN/A0N/A
  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
Item page
Swift StrikerSwift Striker
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Surge of PowerSurge of Power
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2 to 1.75​
Item page
Sprint BootsSprint Boots
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 2.2 to 2.0​
Item page
Spirit SnatchSpirit Snatch
NerfedN/AN/AN/A0N/A
  • Spirit Resist steal reduced from 15% to 12%
Item page
Spirit ShieldingSpirit Shielding
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1.75 to 1.5​
Item page
Siphon BulletsSiphon Bullets
NerfedN/AN/AN/A0N/A
  • Cooldown increased from 0.8s to 1.2s
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
Item page
SharpshooterSharpshooter
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1.5 to 1​
Item page
Shadow WeaveShadow Weave
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 2 to 1.5​
Item page
Rescue BeamRescue Beam
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Radiant RegenerationRadiant Regeneration
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2 to 1.75​
Item page
Mystic SlowMystic Slow
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Majestic LeapMajestic Leap
NerfedN/AN/AN/A0N/A
  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
Item page
Long RangeLong Range
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Lightning ScrollLightning Scroll
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
JuggernautJuggernaut
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2.25 to 2​
Item page
Hunter's AuraHunter's Aura
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Heroic AuraHeroic Aura
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2.5 to 2.25​
  • Sprint reduced from 2 to 1.5​
Item page
Healing TempoHealing Tempo
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1.5 to 1.25​
Item page
HeadhunterHeadhunter
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2 to 1.75​
Item page
Guardian WardGuardian Ward
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 3 to 2.75​
Item page
FrenzyFrenzy
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1 to 0.75​
  • Active move speed reduced from 3 to 2.5​
Item page
FortitudeFortitude
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1.5 to 1.25​
Item page
Focus LensFocus Lens
NerfedN/AN/AN/A0N/A
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Item page
FleetfootFleetfoot
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 3.5 to 3.25​
  • Active slow resist reduced from 40% to 35%
Item page
Ethereal ShiftEthereal Shift
ReworkedN/AN/AN/A0N/A
  • Move speed reduced from 3 to 2.5​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
Item page
Enduring SpeedEnduring Speed
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2.25 to 2.0​
  • Slow resist reduced from 30% to 25%
Item page
Divine BarrierDivine Barrier
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 3 to 2.75​
Item page
Disarming HexDisarming Hex
NerfedN/AN/AN/A0N/A
  • Sprint reduced from 1 to 0.75​
Item page
Cultist SacrificeCultist Sacrifice
ReworkedN/AN/AN/A0N/A
  • Cooldown increased from 260s to 270s
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • 1x Small Camp: 77s​
  • 2x Medium Camps: 163s​
  • 1x Hard Camp: 193s​
  • 4x Medium Camps: 230s​
  • 2x Hard Camps: 263s​
  • 1x Hard Camp + 3x Medium Camps: 270s​
  • 2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state
Item page
Crippling HeadshotCrippling Headshot
AdjustedN/AN/AN/A0N/A
  • Bullet and Spirit Resist reduction from -18% to -16%
Item page
CounterspellCounterspell
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2 to 1.75​
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​
Item page
ColossusColossus
ReworkedN/AN/AN/A0N/A
  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health
Item page
Burst FireBurst Fire
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1.5 to 1.25​
Item page
Blood TributeBlood Tribute
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 2.25 to 2​
Item page
Active ReloadActive Reload
NerfedN/AN/AN/A0N/A
  • Move speed reduced from 1 to 0.75​
  • Backstabber: Move speed reduced from 1.75 to 1.5​
Item page
Raw Patch NotesThe complete unformatted patch notes as released.
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed

- Move Speed bonuses now stack diminishingly

- Base move speed reduced by 0.1 (except for heroes lower than 6.5)

- Heroes with move speed spirit scaling have the values reduced by 40%

- Updated move speed values on items:

- Active Reload: Move speed reduced from 1 to 0.75​
- Backstabber: Move speed reduced from 1.75 to 1.5​
- Fleetfoot: Move speed reduced from 3.5 to 3.25​
- Enduring Speed: Move speed reduced from 2.25 to 2.0​
- Guardian Ward: Move speed reduced from 3 to 2.75​
- Spirit Shielding: Move speed reduced from 1.75 to 1.5​
- Weapon Shielding: Move speed reduced from 1.75 to 1.5​
- Blood Tribute: Move speed reduced from 2.25 to 2​
- Burst Fire: Move speed reduced from 1.5 to 1.25​
- Headhunter: Move speed reduced from 2 to 1.75​
- Heroic Aura: Move speed reduced from 2.5 to 2.25​
- Counterspell: Move speed reduced from 2 to 1.75​
- Debuff Remover: Move speed reduced from 2.5 to 2.25​
- Fortitude: Move speed reduced from 1.5 to 1.25​
- Veil Walker: Invis move speed reduced from 4 to 3.5​
- Radiant Regeneration: Move speed reduced from 2 to 1.75​
- Surge of Power: Move speed reduced from 2 to 1.75​
- Frenzy: Move speed reduced from 1 to 0.75​
- Frenzy: Active move speed reduced from 3 to 2.5​
- Divine Barrier: Move speed reduced from 3 to 2.75​
- Healing Tempo: Move speed reduced from 1.5 to 1.25​
- Juggernaut: Move speed reduced from 2.25 to 2​
- Ethereal Shift: Move speed reduced from 3 to 2.5​
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec

- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3

- Base sprint speed reduced by 0.4

- Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5

- Updated sprint values on items:

- Sprint Boots: Sprint reduced from 2.2 to 2.0​
- Long Range: Sprint reduced from 1 to 0.75​
- Swift Striker: Sprint reduced from 1 to 0.75​
- Mystic Slow: Sprint reduced from 1 to 0.75​
- Heroic Aura: Sprint reduced from 2 to 1.5​
- Hunter's Aura: Sprint reduced from 1 to 0.75​
- Sharpshooter: Sprint reduced from 1.5 to 1​
- Rescue Beam: Sprint reduced from 1 to 0.75​
- Trophy Collector: Sprint reduced from 2.2 to 2.0​
- Disarming Hex: Sprint reduced from 1 to 0.75​
- Shadow Weave: Sprint reduced from 2 to 1.5​
- Lightning Scroll: Sprint reduced from 1 to 0.75​
- Vortex Web: Sprint reduced from 1 to 0.75​
- Enduring Speed: Slow resist reduced from 30% to 25%

- Fleetfoot: Active slow resist reduced from 40% to 35%

- Majestic Leap: Cooldown increased from 34s to 45s

- Majestic Leap: Barrier scaling per boon reduced from 10 to 8

- Bonus Health on all Weapon and Spirit items is reduced by ~25

- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)

- Colossus: Bonus Health reduced from +600 to +300

- Colossus: Now grants +15% Base Health

- Siphon Bullets: Cooldown increased from 0.8s to 1.2s

- Spirit investment tree 4.8k bonus reduced from 45 to 38

- Surge of Power Imbued Ability Spirit reduced from 28 to 24

- Rapid Recharge Charged Ability Spirit reduced from 20 to 16

- Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%

- Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

- Spirit Snatch: Spirit Resist steal reduced from 15% to 12%

- Tankbuster: Changed from doing % of Max Health to a % of Current Health

- Tankbuster: Damage dealt increased from 5% to 7.5%

- Trooper bounty reduced by 12%

- Shrines health increased from 3000 to 7000

- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)

- Walker Rocket Barrage radius reduced from 6m to 5m

- Medic orbs now heals allied troopers 30% more

- Medic orbs regen on allied troopers is now applied over 8s instead of 2s

- Medic Trooper HP increased from 260 to 350 (default trooper is 300)

- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)

- Medic Troopers attack range vs troopers and players increased by +5m over the default

- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)

- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min

- Urn: Comeback bounty now gives more souls

- Urn: Bullet and Spirit resist for carrier increased from 30% to 50%

- Urn: Bonus bounty for carrier increased from 25% to 35%

- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills

- Increased portion of the bounty the killer gets relative to the assist portion

- Increased comeback bounties for losing team a bit

- Getting hit while on Jump Pad during the window now deals 15% max hp damage

- Neutral HP reduced by 20%

- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)

- Neutrals spirit resistance increased by 5%

- Sinner's Sacrifice bounty reduced by 10%

- Cultist Sacrifice: Cooldown increased from 260s to 270s

- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​
2x Medium Camps: 163s​
1x Hard Camp: 193s​
4x Medium Camps: 230s​
2x Hard Camps: 263s​
1x Hard Camp + 3x Medium Camps: 270s​
2x Hard Camp + 6x Medium Camps: 354s​

- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist

- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.

- Fixed Curse dispelling targets with Unstoppable state

- Billy: Health regen reduced from 3 to 2.5

- Billy: Blasted non-player effectiveness reduced from 35% to 25%

- Billy: Blasted light melee effectiveness reduced from 50% to 40%

- Billy: Chain Gang will now break slightly faster when target is out of LOS

- Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1

- Dynamo: Health regen reduced from 2.5 to 1.75

- Lady Geist: Stamina dash distance moved to bucket 3 (slower)

- Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8

- Lady Geist: Malice self damage increased from 7% to 9%

- Mirage: Move speed reduced by 0.2

- Mirage: Bullet damage per boon reduced from 0.616 to 0.5

- Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s

- Mirage: Djinn's Mark max range from 45m to 40m

- Mirage: Traveler cooldown increased from 145s to 155s

- Mirage: Traveler T1 cooldown from -25s to -35s

- Shiv: Bloodletting deferred damage reduced from 30% to 25%

- Shiv: Bloodletting T2 deferred damage increased from 10% to 15%

- Shiv: Rage buildup rate reduced by 6%

- Shiv: Killing Blow cast range reduced from 15m to 13m

- Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80

- Wraith: Bullet damage per boon reduced from 0.17 to 0.14

- Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7