05-21-2025 Update
Patch
05-21-2025 Update
Released May 21, 2025 0 hero changes 8 item changes
Impact analysis for changed heroes and items using the selected comparison window and rank bracket.
Biggest Winners
No positive hero win-rate changes are available yet.
Biggest Losers
No negative hero win-rate changes are available yet.
Patch Composition
8 total changed heroes and items.
Buffed 0
Nerfed 5
Reworked 2
Adjusted 1
New 0
| Hero | Change | Win Rate Before | Win Rate After | Win Rate Change | Matches |
|---|---|---|---|---|---|
| No changed heroes were detected in these notes. | |||||
| Item | Change | Pick Rate Before | Pick Rate After | Win Rate Change | Matches | Average Buy Time |
|---|---|---|---|---|---|---|
| Nerf | N/A | N/A | -0.1% | 984.9K | 20:22 |
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| Adjusted | N/A | N/A | +0.1% | 125.2K | 24:28 |
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| Nerf | N/A | N/A | -1.5% | 177.8K | 25:05 |
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| Nerf | N/A | N/A | -0.2% | 595.6K | 3:33 |
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| Rework | N/A | N/A | -0.8% | 313.7K | 14:17 |
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| Nerf | N/A | N/A | +1.6% | 46.1K | 33:37 |
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| Rework | N/A | N/A | -0.4% | 115.9K | 14:46 |
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| Nerf | N/A | N/A | -0.8% | 93.0K | 19:17 |
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Raw Patch Notes The complete unformatted patch notes as released.
[ General ] - Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. - Trooper resistance near base reduced from 50% to 40% - Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) - Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn) - Melee damage growth per boon reduced by 5% - Express Shot: Weapon Damage increased from 125% to 150% - Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% - Headshot Booster: Health reduced from 65 to 40 - Headhunter: Heal reduced from 6% to 4% - Headhunter: Heal now scales with spirit power (0.014) - Headhunter: Bonus damage reduced from 120 to 100 - Headhunter: Bonus damage now scales with spirit power (0.3) - Cultists Sacrifice: Bonus health reduced from 275 to 250 - Cultists Sacrifice: Bonus duration reduced from 170s to 160s - Spirit Rend: Fixed being able to get 2 stacks without using the cooldown - Frenzy: Active Spirit Resistance reduced from 40% to 30% - Siphon Bullets: Steal per hit reduced from 65 to 55 - Siphon Bullets: Spirit Resistance reduced from 12% to 10% - Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor - Decay: Cast range spirit scaling reduced from 0.13 to 0.1 - Decay: Damage reduced from 2.5% to 2.4% - Decay: Damage spirit scaling reduced from 0.00465 to 0.0038 - Decay: Cooldown increased from 30s to 36s - Decay: Healing Reduction increased from -35% to -40% - Superior Cooldown: Cooldown Reduction reduced from 27% to 26% [ Map ] Base: - Added statues in front of Mid Lane entrances for cover. - Moved Shrines away from the back walls a bit. - Extended shrine low ground closer to the throne. - Redesigned cover in front of the throne. - Removed a tree in front of the Mid Lane entrance. - Tweaked trooper nodes to go around new statues. Bug Fixes: - Removed a misplaced Curiosity Shop sign.