Haze Community Build

Chrome's Advanced Rapid Haze
UPDATED 7/8- Detailed Update Notes in the build. Core path is scarier quicker with T3 Smoke @ 16k souls and 3 active items for instant Spellslinger stacks. This build is fully annotated! Give them a read for insight on timing and use cases. #gethazeoutofthejungle
Early Game
0 to 15 minSlide to extend ammo ⸺ 4.8k Weapon lets us shred Guardian







Lane Tech
OptionalReplace EH or BV


Core Build
Sell Extra Spirit & Battle Vest for slots ⸺ Read Annotations!






Category 4
Optional Vital fill before Frenzy


CROWN DPS

Late Tech
25+ min



Late Damage
25+ min



Late Sustain
25+ minRead Annotations!







Creator Notes
Yo of course Haze gets updated the day after I post this. I'm playing my modification of Obikym's setup with this patch. BUILD ID: 720208
Creator Notes
(°∀°)/ ᕙ7/8 Update Notes Below!
Creator Notes
0 to 15 minWe've cut Surge of Power & switched out Weakening Headshot to get Spellslinger quicker and stronger. Fleet is "replacing" Weakening Headshot as yet another low-cooldown active item for Spellslinger that picks up the movespeed slack left by cutting Surge. AP changes from Yoshi get us more AP earlier, we are leveraging that to get T3 Smoke Bomb at 16k souls. Now, Hex & Rapid Recharge comprise our 4.8k spirit spike, getting us 4 stacks of Dispel & 50% Lifesteal EARLY. Spellslinger is bought earlier, and we now have 3 active items to pair with it for more immediate stacks. As the late game CC hellscape develops I'm trying to build us some bulk and damage to keep us playable. I get Unstoppable to open up fights and top off with Frenzy. For Frenzy, dip below half health to trigger it and pop Smoke bomb to cleanse and full heal. Very good item. I've shaved down the "Late ____" categories to be more reflective of what I actually buy in long games. Be sure to check out the build guide in the official Discord for updates and to ask questions / give feedback! You can also just ping me in #haze :)










