Paradox Community Build

Paradox
Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical Swap

Very Big Pulse

Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle. A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see. March Patch made this build miles better!

UpdatedOct 6, 2026
CreatorCrafekster

Ability Order

UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pulse GrenadePulse Grenade
1
2
5
Time WallTime Wall
1
2
5
Kinetic CarbineKinetic Carbine
1
2
5
Paradoxical SwapParadoxical Swap
1
2
5

Early

0 to 15 min
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability
Extra Regen
Extra Regen
Mystic Vulnerability
Mystic Vulnerability
Extra Spirit
Extra Spirit
Duration Extender
Duration Extender
Spirit Lifesteal
Spirit Lifesteal

Useful lane and other itemsOptional

Active
Healing Rite
Healing Rite
Extra Stamina
Extra Stamina
Stamina Mastery
Stamina Mastery
Sprint Boots
Sprint Boots
Enduring Speed
Enduring Speed
Healbane
Healbane

Core

T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.
Improved Spirit
Improved Spirit
Mystic Expansion
Mystic Expansion
Compress Cooldown
Compress Cooldown
Fortitude
Fortitude
Active
Echo Shard
Echo Shard

More Activatables DoxOptional

Choose one or Two whenever
Active
Alchemical Fire
Alchemical Fire
Active
Scourge
Scourge
Active
Cold Front
Cold Front
Active
Arctic Blast
Arctic Blast
Active
Vortex Web
Vortex Web

Choose your Final Items

Not part of core, but enhances the Double Bomb strategy as is.
Active
Infuser
Infuser
Greater Expansion
Greater Expansion
Superior Cooldown
Superior Cooldown
Boundless Spirit
Boundless Spirit
Transcendent Cooldown
Transcendent Cooldown
Escalating Exposure
Escalating Exposure
Superior Duration
Superior Duration

Carbine DoxOptional

.x2 Pulse Grenades, stack damage, Release carbine shot. Can get after Core
Hollow Point
Hollow Point
Ballistic Enchantment
Ballistic Enchantment
Spiritual Overflow
Spiritual Overflow

Melee DoxOptional

.Shadow Weave, x2 Grenades, start punching. Can get after Core.
Crushing Fists
Crushing Fists
Spirit Snatch
Spirit Snatch
Active
Shadow Weave
Shadow Weave

Survive DoxOptional

Jump in, expend your cooldowns. Get out.
Active
Warp Stone
Warp Stone
Diviner's Kevlar
Diviner's Kevlar
Cheat Death
Cheat Death
Spirit Resilience
Spirit Resilience
Bullet Resilience
Bullet Resilience
Spellbreaker
Spellbreaker
Plated Armor
Plated Armor
Rapid Recharge
Rapid Recharge
Active
Magic Carpet
Magic Carpet

Creator NotesOptional

Nice, you scrolled down.

Creator NotesOptional

Dont forget to use pulses on objectives. Does big damage there too.

Creator NotesOptional

When placing pulses, use Vortex and/or Swap to keep them in the pulse

Creator NotesOptional

Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.

Creator NotesOptional

2 pulses + Alch Fire will ensure you do great big damage. The bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.

Creator NotesOptional

Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+Alch Fire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.

Creator NotesOptional

With Stamina mastery, remember you can be speedy with double air dashes. Carbine charge ground dashes are also quite fast.

Creator NotesOptional

Melee Dox Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)

Creator NotesOptional

Carbine increases heavy melee range. Double jump over an enemy while carbine charge and Hmelee down at them.

Creator NotesOptional

Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.

Creator NotesOptional

Refined the build. Rewritten some descriptions to inspire options.