Paradox Community Build

Very Big Pulse
Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle. A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see. March Patch made this build miles better!
Ability Order
Early
Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability





Useful lane and other itemsOptional






Core
T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.





More Activatables DoxOptional
Choose one or Two whenever





Choose your Final Items
Not part of core, but enhances the Double Bomb strategy as is.







Carbine DoxOptional
.x2 Pulse Grenades, stack damage, Release carbine shot. Can get after Core



Melee DoxOptional
.Shadow Weave, x2 Grenades, start punching. Can get after Core.



Survive DoxOptional
Jump in, expend your cooldowns. Get out.









Creator NotesOptional
Nice, you scrolled down.
Creator NotesOptional
Dont forget to use pulses on objectives. Does big damage there too.
Creator NotesOptional
When placing pulses, use Vortex and/or Swap to keep them in the pulse
Creator NotesOptional
Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.
Creator NotesOptional
2 pulses + Alch Fire will ensure you do great big damage. The bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.
Creator NotesOptional
Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+Alch Fire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.
Creator NotesOptional
With Stamina mastery, remember you can be speedy with double air dashes. Carbine charge ground dashes are also quite fast.
Creator NotesOptional
Melee Dox Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)
Creator NotesOptional
Carbine increases heavy melee range. Double jump over an enemy while carbine charge and Hmelee down at them.
Creator NotesOptional
Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.
Creator NotesOptional
Refined the build. Rewritten some descriptions to inspire options.









