Billy Community Build

PDee's Silly Billy [#1 BILLY OTP NA] (06/03)
Youtube & Twitch @therealslimpdee Win every urn fight and snowball into a bully tank Billy. Bashdown or Rising Ram first unlock if you can't burgerbox your matchup. [ANNOTATED AND FREQUENTLY UPDATED] Annotated and includes additional categories for pivoting your build.
Early Game
0 to 15 min9.6k Souls







Lane Alternatives
Optional



Mid Game
15 to 25 min16.8k Souls



Spirit Resist
Optional



Bullet Resist
Optional



Situational Counters
Optional











Anti Tank
Optional



Antiheal
Optional



Late Game Punching Bag
25+ minOptional





Late Game Damage
25+ minOptional





Late Game Spells & Utility
25+ minOptional







Creator Notes
[QOL 2 3 2]:Aig USx Qj ZMh MDg8lk6kh ZCADh4cl KBSAQk EGk ISi YWVk ZIx YQj Zi CRlk AKBQw Bgggwy Aj CAc WFoy Aic Dyc Hjg SWWYIkl MA8y Zw AYAAAZZMi Qk SGToe QDA0a GJZk ICw
Creator Notes
0 to 15 minBilly's lane is a bit weaker now, and characters with strong poke can be a struggle. Clear waves safely very early on. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. Ideally wave prio is more important but if the enemy is disrespecting your space or hard pressuring your lane partner on your side you need to be there immediately. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box/gank and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from farming other sources to dive them under their tower easily. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!
Creator Notes
0 to 15 minAfter lane with our Early Game items we are looking to play for urn as much as possible with Rebuttal, melee resist, and Billy's tankiness. Pick up the urn as soon as you can and communicate with your team to get wave prio on the deposit. [ - ] Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle is worth less than troopers. Having wave prio forces enemies to respond and sets up better fights for your team. [ - ] When ult is off cooldown or near it, look at your map and find a lane to gank, your ult is OP and forces good fights for you. DO NOT blow your Chain Gang too close to urn spawn time! The resists are very good for not instantly dying on urn.
Creator Notes
15 to 25 minAs the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.
Creator Notes
0 to 15 minThis order of AP is generally what I find to be currently the most consistent order for upgrades, but sometimes it's NOT a good idea to mindlessly pick the same order every time!! [ - ] For example if you've been winning fights really hard with a lot of HP left there's nothing wrong with getting max Rising Ram early, I would actually highly suggest it if that's your scenario since max Rising Ram is very strong right now and helps you maintain your tempo. [ - ] If you can or need to focus on tanking more so your team can deal damage for you then max Bashdown + Blasted before Rising Ram to help you walk into the enemy more and create more space. [ - ] Lane upgrades feel non-negotiable right now, Lv2 Blasted rush is still meta, Lv1 Chain Gang makes you really strong at eating spells as you ult, and Lv2 Rising Ram is so broken right now that not getting it is crippling yourself. [ - ] Max Bashdown can be grabbed early or if you're comfortable and with having less AoE damage you can max Rising Ram first. Bashdown first is better for the early tankiness + damage.
Creator Notes
[ INITIAL AP ORDER ] Blasted Lv1 - 900 souls Blasted Lv2 - 2.8k souls Chain Gang Lv1 - 4.4k souls Rising Ram Lv1 - 5.2k souls Rising Ram Lv2 - 6.8k souls
Creator Notes
Max Bashdown - 15k souls Max Ram or Blasted - 23k souls Max Ram or Blasted - 30k souls Max Chain Gang - 41k souls
Creator Notes
Max Rising Ram - 12k souls Max Bashdown - 23k souls Max Blasted - 30k souls Max Chain Gang - 41k souls
Creator Notes
Bashdown Lv2 - 9.6k souls Max Ram - 15k souls Max Bashdown or Blasted - 23k souls Max Bashdown or Blasted - 30k souls Max Chain Gang - 41k souls










