Billy Community Build

Billy
Bashdown
Rising Ram
Blasted
Chain Gang
Build Viewerbrawler

PDee's Silly Billy [#1 BILLY OTP NA] (06/03)

Youtube & Twitch @therealslimpdee Win every urn fight and snowball into a bully tank Billy. Bashdown or Rising Ram first unlock if you can't burgerbox your matchup. [ANNOTATED AND FREQUENTLY UPDATED] Annotated and includes additional categories for pivoting your build.

Hero
Billy
Updated
Jun 4, 2026
CreatorYT/therealslimpdeeEternus IV rank
Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Rising Ram
Blasted
Chain Gang

Early Game

0 to 15 min9.6k Souls
Monster Rounds
Monster Rounds
Melee Lifesteal
Melee Lifesteal
Close Quarters
Close Quarters
Extra Health
Extra Health
Enchanter's Emblem
Enchanter's Emblem
Enduring Speed
Enduring Speed
Extended Magazine
Extended Magazine
Point Blank
Point Blank

Lane Alternatives

Optional
Active
Healing Rite
Healing Rite
Extra Regen
Extra Regen
Rebuttal
Rebuttal
Active
Grit
Grit

Mid Game

15 to 25 min16.8k Souls
Duration Extender
Duration Extender
Bullet Resist Shredder
Bullet Resist Shredder
Superior Duration
Superior Duration
Fortitude
Fortitude

Spirit Resist

Optional
Spirit Resilience
Spirit Resilience
Active
Dispel Magic
Dispel Magic
Witchmail
Witchmail
Spellbreaker
Spellbreaker

Bullet Resist

Optional
Suppressor
Suppressor
Battle Vest
Battle Vest
Active
Return Fire
Return Fire
Active
Metal Skin
Metal Skin

Situational Counters

Optional
Active
Fleetfoot
Fleetfoot
Active
Alchemical Fire
Alchemical Fire
Active
Slowing Hex
Slowing Hex
Active
Knockdown
Knockdown
Active
Silence Wave
Silence Wave
Reactive Barrier
Reactive Barrier
Counterspell
Counterspell
Active
Warp Stone
Warp Stone
Active
Phantom Strike
Phantom Strike
Active
Divine Barrier
Divine Barrier
Active
Unstoppable
Unstoppable
Indomitable
Indomitable

Anti Tank

Optional
Toxic Bullets
Toxic Bullets
Tankbuster
Tankbuster
Active
Scourge
Scourge
Siphon Bullets
Siphon Bullets

Antiheal

Optional
Healbane
Healbane
Crippling Headshot
Crippling Headshot
Inhibitor
Inhibitor
Spirit Burn
Spirit Burn

Late Game Punching Bag

25+ minOptional
Active
Heroic Aura
Heroic Aura
Escalating Resilience
Escalating Resilience
Lifestrike
Lifestrike
Juggernaut
Juggernaut
Active
Colossus
Colossus
Plated Armor
Plated Armor

Late Game Damage

25+ minOptional
Active
Shadow Weave
Shadow Weave
Hunter's Aura
Hunter's Aura
Berserker
Berserker
Weighted Shots
Weighted Shots
Frenzy
Frenzy
Crushing Fists
Crushing Fists

Late Game Spells & Utility

25+ minOptional
Spirit Snatch
Spirit Snatch
Greater Expansion
Greater Expansion
Rapid Recharge
Rapid Recharge
Boundless Spirit
Boundless Spirit
Active
Vortex Web
Vortex Web
Active
Ethereal Shift
Ethereal Shift
Active
Arctic Blast
Arctic Blast
Transcendent Cooldown
Transcendent Cooldown

Creator Notes

[QOL 2 3 2]:Aig USx Qj ZMh MDg8lk6kh ZCADh4cl KBSAQk EGk ISi YWVk ZIx YQj Zi CRlk AKBQw Bgggwy Aj CAc WFoy Aic Dyc Hjg SWWYIkl MA8y Zw AYAAAZZMi Qk SGToe QDA0a GJZk ICw

Creator Notes

0 to 15 min

Billy's lane is a bit weaker now, and characters with strong poke can be a struggle. Clear waves safely very early on. [ - ] Enemies are forced to respect you as walking up to the bridge and beyond gives you enough space to punish them hard. With Blasted you win every melee trade, and with Rising Ram and Bashdown you keep them out of position. [ - ] Look for opportunities to punish overextension whenever possible. Ideally wave prio is more important but if the enemy is disrespecting your space or hard pressuring your lane partner on your side you need to be there immediately. [ - ] Smart enemies will not give you space to kill them with, so in this scenario, shove wave hard and leave to go box/gank and get even stronger. The enemy will either make an aggressive play for you to punish or you will get strong enough from farming other sources to dive them under their tower easily. [ - ] When your ultimate comes up, try to force value on it as soon as possible. The moment they give you space instantly dive with ult. [ - ] Golden rule: communicate with your lane partner when you're diving !!!

Creator Notes

0 to 15 min

After lane with our Early Game items we are looking to play for urn as much as possible with Rebuttal, melee resist, and Billy's tankiness. Pick up the urn as soon as you can and communicate with your team to get wave prio on the deposit. [ - ] Using Blasted in jungle will allow you to leave camps with more HP than you entered with. [ - ] Make sure to pause jungling to prioritize catching the nearest wave EVERY time, the jungle is worth less than troopers. Having wave prio forces enemies to respond and sets up better fights for your team. [ - ] When ult is off cooldown or near it, look at your map and find a lane to gank, your ult is OP and forces good fights for you. DO NOT blow your Chain Gang too close to urn spawn time! The resists are very good for not instantly dying on urn.

Creator Notes

15 to 25 min

As the game progresses past the 20 minute mark, respawn timers will get much longer and deaths will result in opportunities for teams to make plays for objectives like walkers or mid-boss. [ - ] In the late game communicate with your team to keep waves shoved safely and avoid anyone being caught alone. [ - ] Prioritize looking for opportunities to get picks on the enemy team. Depending on the target, you may be able to mid-boss off one pick (high value pit fighters such as Dynamo or Abrams), but in most cases two picks is the safest mid-boss scenario. [ - ] Adjust your build to what is most necessary, EVERY game it's worth grabbing at least one different item.One game you might need antiheal so Healbane or Crippling is important, and another you need to avoid negative effects so Counterspell or Dispel Magic is better. Use your head and be smart in how you build. [ - ] Ultimately, winning the game requires you to turn on your mic, be at the right place, and work together.

Creator Notes

0 to 15 min

This order of AP is generally what I find to be currently the most consistent order for upgrades, but sometimes it's NOT a good idea to mindlessly pick the same order every time!! [ - ] For example if you've been winning fights really hard with a lot of HP left there's nothing wrong with getting max Rising Ram early, I would actually highly suggest it if that's your scenario since max Rising Ram is very strong right now and helps you maintain your tempo. [ - ] If you can or need to focus on tanking more so your team can deal damage for you then max Bashdown + Blasted before Rising Ram to help you walk into the enemy more and create more space. [ - ] Lane upgrades feel non-negotiable right now, Lv2 Blasted rush is still meta, Lv1 Chain Gang makes you really strong at eating spells as you ult, and Lv2 Rising Ram is so broken right now that not getting it is crippling yourself. [ - ] Max Bashdown can be grabbed early or if you're comfortable and with having less AoE damage you can max Rising Ram first. Bashdown first is better for the early tankiness + damage.

Creator Notes

[ INITIAL AP ORDER ] Blasted Lv1 - 900 souls Blasted Lv2 - 2.8k souls Chain Gang Lv1 - 4.4k souls Rising Ram Lv1 - 5.2k souls Rising Ram Lv2 - 6.8k souls

Creator Notes

Max Bashdown - 15k souls Max Ram or Blasted - 23k souls Max Ram or Blasted - 30k souls Max Chain Gang - 41k souls

Creator Notes

Max Rising Ram - 12k souls Max Bashdown - 23k souls Max Blasted - 30k souls Max Chain Gang - 41k souls

Creator Notes

Bashdown Lv2 - 9.6k souls Max Ram - 15k souls Max Bashdown or Blasted - 23k souls Max Bashdown or Blasted - 30k souls Max Chain Gang - 41k souls