Sinclair Community Build

Is... THIS your build?!
...no? It isn't your build? Well your ticket to the show isn't getting refunded. Screw you.
UpdatedOct 11, 2026
CreatormddAbility Order
UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Vexing Bolt
1
2
5
Spectral Assistant
1
2
Rabbit Hex
1
2
Audience Participation
1
2
Card Tricks
RIP Veil Walker

Opening Rounds

Extra Spirit

Extra Charge

Rapid Recharge

Sprint Boots

Improved Spirit
Smoke & Mirrors
Can delay or substitute Rescue Beam

Enchanter's Emblem
Active

Shadow Weave
Active

Rescue Beam
Active

Magic Carpet

Boundless Spirit

Greater Expansion
The Bullet Catch!Optional
Gun

Mercurial Magnum

Spiritual Overflow

Inhibitor

Silencer
Zig Zag Magician!Optional
Vitality

Diviner's Kevlar
Active

Unstoppable

Cheat Death

Indomitable
Encore, Encore!Optional
Spirit

Mystic Reverb

Escalating Exposure

Spirit Burn

Lightning Scroll
Veil Walker & FriendsOptional
playing every day at noon!
Active

Cursed Relic
Active

Scourge

Veil Walker
Active

Dispel Magic

Spirit Shielding

Weapon Shielding

Trophy Collector
Active

Healing Rite
Active

Disarming Hex
Active

Knockdown
Active

Slowing Hex

Mystic Slow
Active

Alchemical Fire
Active

Heroic Aura
Trinkets & CuriosOptional
Buy if needed

Transcendent Cooldown

Superior Cooldown

Superior Duration

Duration Extender
Creator NotesOptional
Egg nerf sadly means we probably shouldn't be buying it, but you can probably still get away with it. I'm thinking active reload might be good on Sinclair due to the fact that it means we can keep Assistant firing for longer, but at that point Quicksilver Reload may be better since it builds into Merc Mag anyway. Rescue Beam seems better in this map?









