The Doorman Community Build

Door Gunner
I am not a competitive player, this is just a build I use because I like it. Initiator, using Doors for barrier while keeping health high. You will die often if caught up close without an escape door.
UpdatedOct 2, 2026
CreatorSedgecornAbility Order
UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Call Bell
1
2
5
Doorway
1
2
5
Luggage Cart
1
2
5
Hotel Guest
1
2
5
Early Core
0 to 15 min
Restorative Shot first always. L->R is generally good, but consider Healbane or Rusted Barrel for your lane.

Restorative Shot

Extra Health

High-Velocity Rounds

Extra Spirit

Extended Magazine

Titanic Magazine

Long Range
Early SurvivalOptional
0 to 15 min
Buy one when needed, ideally AFTER Early Core.

Spirit Shielding

Battle Vest

Trophy Collector

Enduring Speed
Core
L->R is generally good, but you should buy from the 3 categories below as needed. Buy one of the top 3 More Gun items before Glass Cannon.

Quicksilver Reload

Sharpshooter

Fortitude

Hollow Point

Surge of Power

Glass Cannon

Cheat Death
Support/DisruptionOptional
Mostly counterpicks.
Active

Rusted Barrel

Healbane
Active

Spirit Sap
Active

Slowing Hex

Greater Expansion

Counterspell
Active

Disarming Hex
Active

Knockdown
Active

Silence Wave
Active

Focus Lens
Active

Vortex Web

Inhibitor
More GunOptional
To finish investment when needed.
Active

Fleetfoot

Kinetic Dash

Weakening Headshot

Weighted Shots

Crippling Headshot

Lucky Shot

Frenzy

Spiritual Overflow

Mercurial Magnum
Tank/MobilityOptional
If the keepaway gameplan isn't working.

Rebuttal
Active

Return Fire

Bullet Resilience

Spirit Resilience
Active

Metal Skin
Active

Warp Stone
Active

Unstoppable

Plated Armor

Spellbreaker

Witchmail

Juggernaut
Active

Magic Carpet
Testing GroundsOptional
it gets freaky down here.

Boundless Spirit

Improved Spirit
Active

Echo Shard

Opening Rounds

Mystic Shot

Active Reload
Active

Shadow Weave

Headhunter
Active

Guardian Ward
Active

Divine Barrier

Enchanter's Emblem









