The Doorman Community Build

The Doorman
Call Bell
Doorway
Luggage Cart
Hotel Guest

Door Gunner

I am not a competitive player, this is just a build I use because I like it. Initiator, using Doors for barrier while keeping health high. You will die often if caught up close without an escape door.

UpdatedOct 2, 2026
CreatorSedgecorn

Ability Order

UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Call BellCall Bell
1
2
5
DoorwayDoorway
1
2
5
Luggage CartLuggage Cart
1
2
5
Hotel GuestHotel Guest
1
2
5

Early Core

0 to 15 min
Restorative Shot first always. L->R is generally good, but consider Healbane or Rusted Barrel for your lane.
Restorative Shot
Restorative Shot
Extra Health
Extra Health
High-Velocity Rounds
High-Velocity Rounds
Extra Spirit
Extra Spirit
Extended Magazine
Extended Magazine
Titanic Magazine
Titanic Magazine
Long Range
Long Range

Early SurvivalOptional

0 to 15 min
Buy one when needed, ideally AFTER Early Core.
Spirit Shielding
Spirit Shielding
Battle Vest
Battle Vest
Trophy Collector
Trophy Collector
Enduring Speed
Enduring Speed

Core

L->R is generally good, but you should buy from the 3 categories below as needed. Buy one of the top 3 More Gun items before Glass Cannon.
Quicksilver Reload
Quicksilver Reload
Sharpshooter
Sharpshooter
Fortitude
Fortitude
Hollow Point
Hollow Point
Surge of Power
Surge of Power
Glass Cannon
Glass Cannon
Cheat Death
Cheat Death

Support/DisruptionOptional

Mostly counterpicks.
Active
Rusted Barrel
Rusted Barrel
Healbane
Healbane
Active
Spirit Sap
Spirit Sap
Active
Slowing Hex
Slowing Hex
Greater Expansion
Greater Expansion
Counterspell
Counterspell
Active
Disarming Hex
Disarming Hex
Active
Knockdown
Knockdown
Active
Silence Wave
Silence Wave
Active
Focus Lens
Focus Lens
Active
Vortex Web
Vortex Web
Inhibitor
Inhibitor

More GunOptional

To finish investment when needed.
Active
Fleetfoot
Fleetfoot
Kinetic Dash
Kinetic Dash
Weakening Headshot
Weakening Headshot
Weighted Shots
Weighted Shots
Crippling Headshot
Crippling Headshot
Lucky Shot
Lucky Shot
Frenzy
Frenzy
Spiritual Overflow
Spiritual Overflow
Mercurial Magnum
Mercurial Magnum

Tank/MobilityOptional

If the keepaway gameplan isn't working.
Rebuttal
Rebuttal
Active
Return Fire
Return Fire
Bullet Resilience
Bullet Resilience
Spirit Resilience
Spirit Resilience
Active
Metal Skin
Metal Skin
Active
Warp Stone
Warp Stone
Active
Unstoppable
Unstoppable
Plated Armor
Plated Armor
Spellbreaker
Spellbreaker
Witchmail
Witchmail
Juggernaut
Juggernaut
Active
Magic Carpet
Magic Carpet

Testing GroundsOptional

it gets freaky down here.
Boundless Spirit
Boundless Spirit
Improved Spirit
Improved Spirit
Active
Echo Shard
Echo Shard
Opening Rounds
Opening Rounds
Mystic Shot
Mystic Shot
Active Reload
Active Reload
Active
Shadow Weave
Shadow Weave
Headhunter
Headhunter
Active
Guardian Ward
Guardian Ward
Active
Divine Barrier
Divine Barrier
Enchanter's Emblem
Enchanter's Emblem