The Doorman Community Build

Build Viewermystic
Door Gunner
Initiator, using Doors for barrier while keeping health high, with little Vitality investment.
Ability Order
Early Core
0 to 15 minRestorative Shot first always. Extra Health if HP is high, Grit if low. Skip the other one until going for the upgrade.
Restorative Shot

Extra Health
Active

Grit

Extended Magazine

Titanic Magazine

High-Velocity Rounds

Long Range
Early Survival
0 to 15 minOptionalBuy one when needed, ideally AFTER Early Core.
Spirit Shielding

Battle Vest

Reactive Barrier

Trophy Collector
Core
0 to 15 minL->R is generally good, but don't be afraid to skip things you don't need, or buy Cheat Death / Vortex Web early.
Sharpshooter

Quicksilver Reload

Fortitude

Hollow Point

Enduring Speed

Glass Cannon

Mercurial Magnum

Cheat Death
Active

Slowing Hex
Active

Vortex Web

Frenzy
Support/Disruption
OptionalMostly counterpicks.
Inhibitor

Greater Expansion

Counterspell
Active

Rusted Barrel
Active

Disarming Hex

Bullet Resist Shredder
Active

Spirit Sap
Active

Focus Lens
Active

Silence Wave
Active

Decay
Active

Knockdown
Active

Echo Shard
More Gun
OptionalTo finish investment when needed.Active

Fleetfoot

Kinetic Dash

Slowing Bullets

Weighted Shots

Crippling Headshot

Lucky Shot

Spiritual Overflow

Armor Piercing Rounds

Silencer
Tank/Escape
OptionalIf the keepaway gameplan isn't working.
Juggernaut
Active

Return Fire
Active

Metal Skin

Rebuttal
Active

Warp Stone

Indomitable
Active

Unstoppable

Headhunter
Active

Blood Tribute

Plated Armor

Spellbreaker

Witchmail








