Bebop Community Build

Ability Order
Matches & Win Rate by Rank
Early CORE
4.8k Can skip to Mid CORE










Green ReplacementsOptional





Mid CORE





Swaps/TestingOptional








Late CORE
Most games don't get this far for me




FEDOptional
Too Much Money





More builds by RuinKnightSir
Goo Ball Supremacy (RuinKnightSir)
2254.5%Wrecking Ball Used to be Goo Ball Dominion. Did recently get a +.2 Goo Ball Scaling, so we big.
The Trapper (RuinKnightSir)
Build around trapping and deception
Eleven Counts of Battery (RuinKnightSir)
The suspect is on the run and has racked up several charges such as: Felony - 9 Counts of First Degree Homicide - 11 Counts of Battery - Fleeing/Attempting to Elude (3rd Offense) Misdemeanor - 5 Counts of Reckless Endangerment - 6 Counts of Responsible Endangerment - 27 Unpaid Parking Tickets - Parking in a Disabled Zone (This charge will likely fall apart in court) - And Resisting/Obstructing an Officer The suspect is still at large and police have feared that this could be a nationwide threat. --
RuinKnightSir Gun Tankbop
2133.3%The longer the fight, the stronger you become
RuinKnightSir Gun-Carbine Paradox
933.3%A Gun-Carbine focused build because I hate double bomb. Carbine Damage Scaling is Bullet Damage x 5 x 2.25 or one Burst Fire x 2.25 6.8 x 5 x 2.25 = 76.5 Base Carbine Damage
Mosquito Yamato (RuinKnightSir)
2055%Melee/Punch Yamato build based on spamming Flying Strikes















