Warden Community Build

Ability Order
Early Game
0 to 15 min
High-Velocity Rounds

Opening Rounds

Titanic Magazine

Swift Striker

Quicksilver Reload

Enduring Speed

Veil Walker
Category 2
Optional
Extra Regen
Mid Game
15 to 25 min
Mercurial Magnum
Active

Fleetfoot

Spiritual Overflow

Boundless Spirit

Witchmail
Category 4
OptionalActive

Dispel Magic

Spirit Resilience

Counterspell
Late Game
25+ minOptional
Siphon Bullets

Spellslinger

Inhibitor

Silencer

Crippling Headshot

Armor Piercing Rounds

Ricochet

Transcendent Cooldown

Frenzy

Juggernaut

Leech
Category 6
OptionalActive

Colossus
Active

Divine Barrier

Spellbreaker

Plated Armor
Active

Unstoppable











