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rem's flamethrower (annotated!!)
rem is gonna set some stuff on fire | decide what you need most in certain situations | your candle is decently strong on its own, but you are not (rem is squishy!) so dont be afraid to fill up on greens!!
Ability Order
rem just getting started (early game)
0 to 15 minL->R
Extra Health

Monster Rounds

High-Velocity Rounds

Swift Striker

Titanic Magazine

Enduring Speed

Slowing Bullets

Weighted Shots
lil helpers found something (lane help)
Optional
Restorative Shot

Rebuttal

Extra Stamina

Battle Vest
keep the candle lit! (optional gun)
OptionalActive

Fleetfoot

Active Reload

Kinetic Dash

Hunter's Aura

Toxic Bullets
Active

Shadow Weave

Sharpshooter

Point Blank
rem almost at full power (mid game)
15 to 25 min
Bullet Lifesteal

Burst Fire

Glass Cannon
Active

Split Shot
Active

Vampiric Burst

Ricochet
squishy lil guy
Optional
Fortitude
Active

Colossus

Healing Tempo

Stamina Mastery

Juggernaut

Indomitable
sleepy...
Optionalif you want to mix a little spirit into your gameplay, these are some good options
Extra Spirit

Extra Charge
Active

Slowing Hex

Quicksilver Reload

Surge of Power

Rapid Recharge
Active

Vortex Web

Mercurial Magnum
REM AT MAXIMUM POWER (late game)
25+ minyou wont need everything here so pick you think you need most
Lucky Shot

Silencer

Crippling Headshot

Inhibitor

Armor Piercing Rounds
rem counters all
Optional
Spirit Resilience
Active

Metal Skin
Active

Dispel Magic

Counterspell

Plated Armor

Spellbreaker

Witchmail
Active

Unstoppable
Active

Disarming Hex
Active

Knockdown
Active

Cursed Relic

Escalating Resilience
flying god of death
Optionalextra mobility optionsActive

Warp Stone
Active

Majestic Leap
Active

Magic Carpet
no more wakey
Optionalextra cd for more ults/vamp burst
Compress Cooldown

Superior Cooldown

Transcendent Cooldown
need help in the jungle?
OptionalActive

Cultist Sacrifice

Tesla Bullets
Active

Capacitor










