Billy Community Build

Billy
Bashdown
Rising Ram
Blasted
Chain Gang
Build Viewerbrawler

Zizis Billy (AUG 23RD PATCH. PRESS QUEUE BUILD)

NYC Boogeyman of legend! - Billy for a long time has been a burst hero but since the Ram change he has become more of a sustain damage hero, some notes have changed since for the hero changes. - P.S. Apologies for all the constant changes, Billy can fit many items and they can work depending on scenario So I often go with What fits in the day! -Last patch update: AUGUST 23TH, 2026 -Last major build Update: AUGUST 29TH, 2026 -Press Queue Build To Start

Hero
Billy
Updated
Sep 9, 2026
CreatorZizisdl
Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Rising Ram
Blasted
Chain Gang

Early Game

0 to 15 min
Close Quarters
Close Quarters
Active
Healing Rite
Healing Rite
Active
Grit
Grit
Stalker
Stalker

Mid Game

15 to 25 min
Monster Rounds
Monster Rounds
Weakening Headshot
Weakening Headshot
Bullet Resist Shredder
Bullet Resist Shredder
Spirit Shielding
Spirit Shielding
Spirit Snatch
Spirit Snatch
Active
Dispel Magic
Dispel Magic

Early Late Game

0 to 15 min
Point Blank
Point Blank
Extra Health
Extra Health
Active
Colossus
Colossus
Berserker
Berserker

End Game | All Flex

Enduring Speed
Enduring Speed
Juggernaut
Juggernaut
Crushing Fists
Crushing Fists
Crippling Headshot
Crippling Headshot

Read |Rebuttal | Scroll For |Tips Bellow V

Optional
Rebuttal
Rebuttal

Lane Extra

Optional
Melee Lifesteal
Melee Lifesteal
Active
Fleetfoot
Fleetfoot
Extended Magazine
Extended Magazine
Active
Cultist Sacrifice
Cultist Sacrifice
Battle Vest
Battle Vest
Enchanter's Emblem
Enchanter's Emblem

Defensives

Optional
Spirit Resilience
Spirit Resilience
Bullet Resilience
Bullet Resilience
Counterspell
Counterspell
Escalating Resilience
Escalating Resilience
Spellbreaker
Spellbreaker
Plated Armor
Plated Armor

Counter items

Optional
Hunter's Aura
Hunter's Aura
Active
Heroic Aura
Heroic Aura
Ballistic Enchantment
Ballistic Enchantment
Weighted Shots
Weighted Shots
Debuff Reducer
Debuff Reducer
Healbane
Healbane
Active
Metal Skin
Metal Skin
Active
Slowing Hex
Slowing Hex
Tankbuster
Tankbuster

Luxuries

Optional
Silencer
Silencer
Diviner's Kevlar
Diviner's Kevlar
Active
Phantom Strike
Phantom Strike
Active
Unstoppable
Unstoppable
Active
Divine Barrier
Divine Barrier
Inhibitor
Inhibitor
Active
Ethereal Shift
Ethereal Shift
Active
Scourge
Scourge
Active
Cursed Relic
Cursed Relic
Mystic Expansion
Mystic Expansion
Duration Extender
Duration Extender
Runed Gauntlets
Runed Gauntlets

Think Tank

Optional[QOL-3-1-9]:Aig0SxQjZMhMDk8lk6khZCADh4clKBTAQrsLAIKiYWRkZIxYQjZiCRlkAKBQxhgggwyAjCAcWFoyAicDycHjAUsswRJLYB5kzgAQAAAyyJAhIUMmQ8kHBowMSzIRAFCWyChLZGT0U5bIKEtkxKOU8ryKIkMGAAAAoAWgIyNbkZEpkP8_pQCQpJWQQSYAk5HJ0MjI-P8DpA
Melee Charge
Melee Charge
Veil Walker
Veil Walker
Active
Warp Stone
Warp Stone

Creator Notes

BILLY COMBOS: The core ability synergy you need to be aware of is the interaction between your 2 (Rising Ram) and your 3 (Blasted) when you HIT your rising ram u get 25% extra weapon dmg and your 3 gives you additional bullet AMP, this is multiplicative when used together you must always use these two things in tandem if u can when u have blasted on your opponent try your best to aim for the head and while youre shooting at the enemy randomly weave in light melees and your 1 (Bashdown). Don't forget that billy posseses the best light melee in the entire game from level 1.

Creator Notes

Core: Must buy every Game. Semi-Core: bought often but can be swapped in need. Flex: No major spike, Swap if you need anything else.

Creator Notes

RECOMMENDED BILLY CONTENT CREATORS: therealslimpdee, Lystic, togetherdl, Heresy, Weaverstein, AdamfromAus, CrayonFPS [-] EDUCATIONAL CONTENT CREATORS: Ashires, POSHYPOP, Deathy and his podcast The Bear Pit, Eido and Night Shift.

Creator Notes

0 to 15 min

BILLY'S EARLY GAME: Billy's Early game is perceived as weak however it's much stronger than you think, Billy has the best light melee in the game, his rising ram + ult combo lets him chase down and follow gun carries like wraith and haze who rely on their elusiveness, additionally Billy can abuse and use some of the most OP, cheap conditional damage items in the game [-] In order to win more games you need to stop playing sporadically and have a structured and aggressive plan that's flexible depending on the game state [-] at 0:00 as soon as you zip to lane you need to move to either veil or the corner opposite of veil so you have an aggressive stance to damage troopers and have territory control, every wave spawns in 30 second intervals, your plan is to push the wave as fast until you have trooper advantage, that's the moment you can force a trade with your opponent and start chipping them, when the wave is pushed, look if jungle camps, Bridge buffs or boxes are about to spawn, Don't force a fight when the wave is pushing to you, you will eat a lot of creep damage for nothing. Every 30 Seconds see the timer and the minimap (look at it as much as you can when you can) and see what objective is going to happen, for example in 2:00 minutes the small jungle creeps spawn, at 1:30 you need to hard push wave to the enemy's tower so they are jailed into making a choice, either you have priority on the jungle camp and they take the wave that's on tower, or they lose creeps to defend their jungle, in closed spaces you are the strongest so you have good room to deal some heavy damage and start creating win scenarios for yourself, Remember that to start winning in deadlock, you have to force your opponent to make costly decisions, thus you intentionally make win win scenarios. If you are forced in a bad situation (low health or otherwise) dont worry about losing farm, as long as your lane partner doesn't do anything stupid its fine, you can heal in whatever way you can and let your lane partner get some solo souls. [-] BILLY'S MID GAME: As soon as you get Stalker you are practically full build, Play around two lanes and near the next objective, see the wave states, which team has priority on the wave; how many lanes are pushed in and how many enemies are on the map, If the lane is near the enemy walker i.e. and you know that only one player is going to catch the troopers, you can catch them off guard for a cheeky kill or if it's pushing on your towers you can clear two waves fast then decide if you want to roam, push or clear jungle until the wave comes back to your tower, clear jungle camps until the next wave moves where you can catch it or make an opportunity to roam with your ult. YOUR IDEAL PRIORITY SHOULD BE: Roam or Objective > Wave > Sinners > Jungle > Side or Mid Boxes, Push, Ideally roam 20 seconds before your ult is up for a better winning chance, but you can roam without it too.

Creator Notes

15 to 25 min

OBJECTIVE LIST AND TIMERS: [-] Small Jungle Camp 2:00 and 1:35 after clear [-] Boxes 3:00 and every 3:00 after clear [-] Bridge Buffs 5:00 and every 5:00 on timer [-] Sinner's Sacrifice 8:00 and 5:00 after clear [-] Mid-Boss Boxes 10:00 and 3:00 after break[-] Urn 10:00 and every 5:00 on timer [-] Unstable Rift spawns at 11, 12, or 13 mins and every 7:00 on timer, DROP EVERYTHING AND FIGHT FOR IT [-] BILLY'S LATE GAME: Control of mid wave is always important, it helps your team move and not get collapsed by the enemy team while you can collapse on them, AT ALL TIMES, EVERY STAGE OF THE GAME USE YOUR COMMS TO MAKE YOUR MOVE AND INTENTION CLEAR TO THE TEAM [-] When engaging aggressively be cautious towards the invisible wall of contested territory be near the effective range of your team so you can help them and they can help you not get singled out and picked unless you have a strong lead to tank, as a tank it is your duty to engage fights, Know where your team is so you don't dive alone, During teamfight look for key targets of the enemy team, in priority Carry > Support > Assasin > Tank AND THE SAME FOR PROTECTING YOUR TEAM, If your team is caught in a fight, join them if they can sustain long enough (they are a tanky hero), otherwise leave them for dead, You need to be present in every fight because it's better to force win/lose situations than lose/lose

Creator Notes

0 to 15 min

Lane Synergies: Billy loves to sidelane with Supports like Paige and Rem that make him a strong laner or Heroes that are strong laners on their own like Drifter and Lady Geist that play aggressive for Billy to follow, Billy hates to play with other melee characters because they have the same weaknesses as him, heroes that also have a weak early game like Ivy, Kelvin, Seven and any hero that plays behind like Mina and Vindicta because they don't take any initiative and prefer play safe to scale

Creator Notes

Lane Matchups: Billy loves Melee vs Melee Matchups or heroes that engage with no way to escape because he can play the melee mini-game but he gets wrecked by Strong Lane Heroes that have some form of cheap CC, Tons of Range or Strong Hit and Run. Avoid laning against these heroes [-] Cheap CC: Haze, Silver, The Doorman, Venator [-] [-] Tons of Range: Grey Talon, Holiday, Mina [-] [-] Strong Hit and Run: Apollo, Bebop, Calico, Infernus, Lash, Mo & Krill, Pocket [-] You will be forced to play against these annoying heroes often so buy restorative shot and take cover, if they misplace themselves, you create an opportunity to punish for a positive trade