The Doorman Community Build

Build Viewermystic
Joechuck if he was stuck in low elo
Kidnap build based on Joechuck's one. This one is centered on solo damage after a kidnap but has less options and only with the items i use the most right now. If you're on Phantom or above just use Joechuck's build (ID: 610355) Melee version here: 700531
Ability Order
Lane/Early Game
0 to 15 minLeft to Right
High-Velocity Rounds

Opening Rounds

Mystic Expansion

Extra Charge

Mystic Burst
Active

Slowing Hex
Lane Sustain + Alternatives
Optional
Close Quarters

Headshot Booster

Active Reload

Kinetic Dash

Long Range

Recharging Rush

Rebuttal

Extra Regen

Trophy Collector

Reactive Barrier

Spirit Shielding
Active

Return Fire

Healbane
Active

Rusted Barrel

Improved Spirit
Active

Golden Goose Egg
Web and Cheat Death first, rest is not in order
L > R but not alwaysActive

Vortex Web

Cheat Death

Compress Cooldown

Superior Cooldown

Transcendent Cooldown

Greater Expansion

Rapid Recharge

Tankbuster

Slowing Bullets

Weighted Shots

Ballistic Enchantment

Spellslinger
Main counters
OptionalScroll down for extra options
Debuff Reducer
Active

Dispel Magic

Counterspell

Indomitable
Active

Unstoppable

Witchmail
Active

Heroic Aura
Active

Decay

Spirit Burn
Active

Cursed Relic
TANK/Support
OptionalActive

Metal Skin

Fortitude
Active

Rescue Beam
Active

Majestic Leap

Spellbreaker

Plated Armor
Active

Divine Barrier

Juggernaut
More Damage/Anti Heal
Optional
Bullet Resist Shredder

Mystic Vulnerability

Boundless Spirit

Escalating Exposure
Active

Shadow Weave

Toxic Bullets

Sharpshooter

Headhunter

Point Blank

Crippling Headshot
Disruption
OptionalActive

Knockdown
Active

Silence Wave
Active

Disarming Hex
Active

Echo Shard









