The Doorman Community Build

The Doorman
Call Bell
Doorway
Luggage Cart
Hotel Guest

Crazy Soup's Man of Doors

Rank #1 Doorman Asia (build format might be bugged) Gun-based in the early game into Bell build late. Currently based on Lomein & ABL's builds, but with too many extra annotated items

UpdatedAug 27, 2026
CreatorCrazy Soup

Ability Order

UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Call BellCall Bell
1
2
5
DoorwayDoorway
1
2
5
Luggage CartLuggage Cart
1
2
5
Hotel GuestHotel Guest
1
2
5

Lane to Early Game

0 to 15 min
High-Velocity Rounds
High-Velocity Rounds
Opening Rounds
Opening Rounds
Mystic Burst
Mystic Burst
Long Range
Long Range
Sharpshooter
Sharpshooter

Category 2Optional

Healing Items (One is usually needed) & Early-game Utility
Extra Regen
Extra Regen
Active
Healing Rite
Healing Rite
Restorative Shot
Restorative Shot
Active
Rusted Barrel
Rusted Barrel
Active
Grit
Grit
Rebuttal
Rebuttal

Core Items

Healbane
Healbane
Mystic Expansion
Mystic Expansion
Extra Charge
Extra Charge
Rapid Recharge
Rapid Recharge
Sprint Boots
Sprint Boots
Veil Walker
Veil Walker
Tankbuster
Tankbuster
Extra Spirit
Extra Spirit

Optional

Buy if needed
Active
Slowing Hex
Slowing Hex
Active
Heroic Aura
Heroic Aura
Active
Warp Stone
Warp Stone
Active
Rescue Beam
Rescue Beam

SurvivabilityOptional

Alternatives
Reactive Barrier
Reactive Barrier
Spirit Shielding
Spirit Shielding
Active
Guardian Ward
Guardian Ward
Counterspell
Counterspell
Active
Dispel Magic
Dispel Magic
Stamina Mastery
Stamina Mastery

Late Game

25+ min
Remember to buy other items depending on the situation
Improved Spirit
Improved Spirit
Boundless Spirit
Boundless Spirit
Spirit Burn
Spirit Burn
Active
Vortex Web
Vortex Web
Greater Expansion
Greater Expansion
Superior Cooldown
Superior Cooldown
Transcendent Cooldown
Transcendent Cooldown
Cheat Death
Cheat Death

Other UtilityOptional

Active
Knockdown
Knockdown
Active
Silence Wave
Silence Wave
Active
Disarming Hex
Disarming Hex
Active
Decay
Decay
Active
Cursed Relic
Cursed Relic
Active
Divine Barrier
Divine Barrier
Active
Phantom Strike
Phantom Strike
Active
Scourge
Scourge

Category 9Optional

Misc. Upgrades / Alternatives
Extra Health
Extra Health
Fortitude
Fortitude
Monster Rounds
Monster Rounds
Recharging Rush
Recharging Rush
Mystic Shot
Mystic Shot
Active
Cultist Sacrifice
Cultist Sacrifice

Category 11Optional

Miscellanous Greens
Extra Stamina
Extra Stamina
Enchanter's Emblem
Enchanter's Emblem
Active
Restorative Locket
Restorative Locket
Trophy Collector
Trophy Collector
Debuff Reducer
Debuff Reducer
Active
Majestic Leap
Majestic Leap
Indomitable
Indomitable
Spellbreaker
Spellbreaker
Plated Armor
Plated Armor
Active
Unstoppable
Unstoppable

Category 12Optional

Active
Refresher
Refresher
Active
Echo Shard
Echo Shard

Category 13Optional

maybe good but probably bad items testing area
Kinetic Dash
Kinetic Dash
Melee Charge
Melee Charge
Spirit Rend
Spirit Rend
Active
Alchemical Fire
Alchemical Fire
Hunter's Aura
Hunter's Aura
Crippling Headshot
Crippling Headshot
Active
Healing Nova
Healing Nova
Active
Metal Skin
Metal Skin
Active
Arctic Blast
Arctic Blast
Mystic Reverb
Mystic Reverb

Category 15Optional

components
Compress Cooldown
Compress Cooldown

Creator Notes

Category 5

Creator NotesOptional

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Creator NotesOptional

0 to 15 min

2 points in Bell for early game damage, then 2 points in Door for the shield so you can try to invade enemy sinner's sacrifices. ⠀ After that you can honestly do anything so you can swap around the order of AP. Currently the Meta is Maxing Bell for the damage, then doors, as you're a doorman.

Creator Notes

Category 16