Victor Community Build

Ability Order
UnlockUpgrade (AP cost)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pain Battery
1
2
5
Jumpstart
1
2
5
Aura of Suffering
1
2
5
Shocking Reanimation
1
2
5
save opening rounds upgrade to clear a bag later
25+ min

High-Velocity Rounds

Monster Rounds

Weakening Headshot

Intensifying Magazine

Healbane

Bullet Lifesteal

Enduring Speed
Active

Fleetfoot

Mercurial Magnum

Leech
tech for laneOptional
if ur really committed to scalingb just get cultist
Active

Cultist Sacrifice

Opening Rounds

Extended Magazine

Headshot Booster
Active

Healing Rite

Rebuttal

Battle Vest
Active

Grit
Active

Rusted Barrel
Active

Slowing Hex
Active

Spirit Sap
Active

Golden Goose Egg
l8Optional
can buy spirit resil before leech sometimes

Spirit Resilience

Escalating Resilience
Active

Refresher

Berserker
Active

Ethereal Shift

Frenzy
Active

Unstoppable

Inhibitor

Silencer

Crippling Headshot
Category 4Optional

Weapon Shielding
Active

Restorative Locket

Spirit Shielding

Enchanter's Emblem

Debuff Reducer
Active

Metal Skin
Active

Warp Stone

Counterspell
Active

Dispel Magic

Juggernaut

Plated Armor

Witchmail
test/situationalOptional

Titanic Magazine

Greater Expansion

Armor Piercer

Siphon Bullets

Kinetic Dash

Arcane Surge
Active

Blood Tribute

Spellslinger

Transcendent Cooldown

Active Reload

Spiritual Overflow
util/otherOptional

Bullet Resist Shredder

Mystic Expansion

Extra Spirit

Ballistic Enchantment

Compress Cooldown

Superior Cooldown
Active

Cursed Relic
Active

Scourge
Active

Phantom Strike
Active

Disarming Hex

Suppressor
More builds by Y@M$
yamz
statues = fire rate solve
yamz x xera x random european guy - gun build
beep boop
im da dwifta(experts only)
veilwalker invis -> rend + mark -> stall the trade until rend is back up -> mark tp -> rend, you will usually lose fights if you just stand there and left click the other guy without a huge lead AP depends heavily on game, max Rend vs. max Mark, 1 and 2 points in Bloodscent/Ult timing, and max Ult vs. max Bloodscent are all dependent on the game/situation you are in












