Apollo Community Build

APOLLO NEVER DIES!
Flawless Advance Lifesteal Made for survivability! Everything is organized into L-R prio/personal preference. Make sure to read annotations and the descriptions at the bottom of the build!
Ability Order
Early
Order is flexible but L-R rec. Try not to leave lane until you've maxed out Flawless Advance (3).








Alt Early GreensOptional





Anti Slow

CORE
L-R. Read annos.







Alt SurvivabilityOptional


Mid


End Game
Big dmg that is better for team fights





Expensive SurvivabilityOptional
No prio



Alt End GameOptional




Spirit ArmorOptional
Early -> Late




Gun ArmorOptional
Early -> Late




Alt GreensOptional
Pick situationally




Alt Spirit OptionsOptional




Spirit UtilityOptional




Only if you can secure melees after riposte!Optional



Gun OptionsOptional
If you're feeling particularly quirky





Creator Notes
Apollo is an early-game spirit carry who transitions into a pick-oriented backline disruptor. Flawless Advance has built in lifesteal and BIG single target spirit damage. You can really disrupt the rhythm of the enemy team and thus, help your own team's tempo with who you decide to pick off. You can dominate early game lane with FA spike and then lead into mid-game, where you act as a mobile skirmisher, diving the enemy backline to force them to spend resources and attention on you. Once that attention is on you, this build is meant to help you survive and GTFO. It is completely fine not to secure kills. You want to survive to prevent feeding the enemy.
Creator Notes
After you unlock all your skils, focus solely on maxing out Flawless Advance (3). Unlock your other skills as you see fit. Order does not matter after FA. Situationally, I recommend Disengaging Sigil (1) for melee/up-in-your-face characters and Riposte (2) for M1 gun-heavy characters.
Creator Notes
3 of your Flawless Advances -> Riposte into Stun -> Disenaging Sigil to run away. If you are a more advanced player, weave in 2 heavy melees after a successful Riposte Stun. If this combo doesn't kill and/or there are more people around, use your Ult (4) to either escape or secure the kill.
Creator Notes
The alternative options that I provide in Alt Spirit and Alt End Game are primarily focused on slowing the enemy. This is just a failsafe if you are unable to predict enemy movements and miss the rest of your Flawless Advances after the first one.









