12-16-2025 Update

Patch

12-16-2025 Update

Released Dec 17, 2025 7 hero changes 40 item changes

Impact analysis for changed heroes and items using the selected comparison window and rank bracket.

Biggest Winners

No positive hero win-rate changes are available yet.

Biggest Losers

No negative hero win-rate changes are available yet.

Patch Composition

47 total changed heroes and items.

Buffed 0
Nerfed 40
Reworked 6
Adjusted 1
New 0

Hero Changes (7)

Hero Change Win Rate Before Win Rate After Win Rate Change Matches
Wraith Wraith
Nerf N/A N/A N/A 0
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Updated sprint values on items:
  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Hero page
Billy Billy
Rework N/A N/A N/A 0
  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS
Hero page
Dynamo Dynamo
Nerf N/A N/A N/A 0
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75
Hero page
Lady Geist Lady Geist
Rework N/A N/A N/A 0
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Malice self damage increased from 7% to 9%
Hero page
Mirage Mirage
Nerf N/A N/A N/A 0
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s
Hero page
Shiv Shiv
Nerf N/A N/A N/A 0
  • Bloodletting deferred damage reduced from 30% to 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m
Hero page
Vindicta Vindicta
Nerf N/A N/A N/A 0
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80
Hero page

Item Balance Changes (40)

Item Change Pick Rate Before Pick Rate After Win Rate Change Matches Average Buy Time
Divine Barrier Divine Barrier
Nerf N/A N/A +2.3% 57.6K 27:11
  • Move speed reduced from 3 to 2.75​
Item page
Guardian Ward Guardian Ward
Nerf N/A N/A +2.0% 89.0K 10:06
  • Move speed reduced from 3 to 2.75​
Item page
Shadow Weave Shadow Weave
Nerf N/A N/A +1.3% 4.0K 28:59
  • Sprint reduced from 2 to 1.5​
Item page
Active Reload Active Reload
Nerf N/A N/A +1.2% 125.1K 9:15
  • Move speed reduced from 1 to 0.75​
  • Backstabber: Move speed reduced from 1.75 to 1.5​
Item page
Rescue Beam Rescue Beam
Nerf N/A N/A +1.2% 49.7K 19:14
  • Sprint reduced from 1 to 0.75​
Item page
Trophy Collector Trophy Collector
Nerf N/A N/A +1.2% 143.7K 13:02
  • Sprint reduced from 2.2 to 2.0​
Item page
Focus Lens Focus Lens
Nerf N/A N/A +0.7% 52.7K 28:07
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Item page
Sharpshooter Sharpshooter
Nerf N/A N/A +0.5% 52.2K 18:39
  • Sprint reduced from 1.5 to 1​
Item page
Vortex Web Vortex Web
Nerf N/A N/A +0.5% 36.3K 27:40
  • Sprint reduced from 1 to 0.75​
Item page
Burst Fire Burst Fire
Nerf N/A N/A +0.5% 237.0K 21:29
  • Move speed reduced from 1.5 to 1.25​
Item page
Heroic Aura Heroic Aura
Nerf N/A N/A +0.5% 55.1K 21:06
  • Move speed reduced from 2.5 to 2.25​
  • Sprint reduced from 2 to 1.5​
Item page
Siphon Bullets Siphon Bullets
Nerf N/A N/A +0.5% 77.5K 27:59
  • Cooldown increased from 0.8s to 1.2s
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
Item page
Blood Tribute Blood Tribute
Nerf N/A N/A +0.4% 40.6K 25:26
  • Move speed reduced from 2.25 to 2​
Item page
Healing Tempo Healing Tempo
Nerf N/A N/A +0.4% 88.4K 29:18
  • Move speed reduced from 1.5 to 1.25​
Item page
Long Range Long Range
Nerf N/A N/A +0.3% 65.6K 9:45
  • Sprint reduced from 1 to 0.75​
Item page
Counterspell Counterspell
Nerf N/A N/A +0.3% 69.3K 25:35
  • Move speed reduced from 2 to 1.75​
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​
Item page
Spirit Shielding Spirit Shielding
Nerf N/A N/A +0.2% 145.9K 14:44
  • Move speed reduced from 1.75 to 1.5​
Item page
Swift Striker Swift Striker
Nerf N/A N/A +0.2% 332.1K 11:10
  • Sprint reduced from 1 to 0.75​
Item page
Radiant Regeneration Radiant Regeneration
Nerf N/A N/A 0.0% 111.7K 16:24
  • Move speed reduced from 2 to 1.75​
Item page
Colossus Colossus
Rework N/A N/A -0.1% 30.3K 30:43
  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health
Item page
Spirit Snatch Spirit Snatch
Nerf N/A N/A -0.1% 200.3K 17:55
  • Spirit Resist steal reduced from 15% to 12%
Item page
Majestic Leap Majestic Leap
Nerf N/A N/A -0.1% 111.9K 17:06
  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
Item page
Sprint Boots Sprint Boots
Nerf N/A N/A -0.1% 617.6K 10:46
  • Sprint reduced from 2.2 to 2.0​
Item page
Juggernaut Juggernaut
Nerf N/A N/A -0.2% 154.1K 32:59
  • Move speed reduced from 2.25 to 2​
Item page
Veil Walker Veil Walker
Nerf N/A N/A -0.2% 83.0K 18:17
  • Invis move speed reduced from 4 to 3.5​
Item page
Mystic Slow Mystic Slow
Nerf N/A N/A -0.2% 100.6K 19:15
  • Sprint reduced from 1 to 0.75​
Item page
Enduring Speed Enduring Speed
Nerf N/A N/A -0.4% 725.7K 16:05
  • Move speed reduced from 2.25 to 2.0​
  • Slow resist reduced from 30% to 25%
Item page
Fleetfoot Fleetfoot
Nerf N/A N/A -0.4% 368.0K 16:12
  • Move speed reduced from 3.5 to 3.25​
  • Active slow resist reduced from 40% to 35%
Item page
Tankbuster Tankbuster
Rework N/A N/A -0.4% 423.3K 21:32
  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
Item page
Fortitude Fortitude
Nerf N/A N/A -0.5% 193.2K 20:29
  • Move speed reduced from 1.5 to 1.25​
Item page
Cultist Sacrifice Cultist Sacrifice
Rework N/A N/A -0.5% 387.3K 12:16
  • Cooldown increased from 260s to 270s
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • 1x Small Camp: 77s​
  • 2x Medium Camps: 163s​
  • 1x Hard Camp: 193s​
  • 4x Medium Camps: 230s​
  • 2x Hard Camps: 263s​
  • 1x Hard Camp + 3x Medium Camps: 270s​
  • 2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state
Item page
Hunter's Aura Hunter's Aura
Nerf N/A N/A -0.6% 92.0K 21:29
  • Sprint reduced from 1 to 0.75​
Item page
Ethereal Shift Ethereal Shift
Rework N/A N/A -0.6% 23.9K 33:19
  • Move speed reduced from 3 to 2.5​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
Item page
Disarming Hex Disarming Hex
Nerf N/A N/A -0.7% 34.8K 26:02
  • Sprint reduced from 1 to 0.75​
Item page
Frenzy Frenzy
Nerf N/A N/A -0.8% 45.2K 32:25
  • Move speed reduced from 1 to 0.75​
  • Active move speed reduced from 3 to 2.5​
Item page
Crippling Headshot Crippling Headshot
Adjusted N/A N/A -0.8% 95.3K 31:27
  • Bullet and Spirit Resist reduction from -18% to -16%
Item page
Surge of Power Surge of Power
Nerf N/A N/A -1.1% 339.2K 18:05
  • Move speed reduced from 2 to 1.75​
Item page
Headhunter Headhunter
Nerf N/A N/A -1.2% 126.6K 17:11
  • Move speed reduced from 2 to 1.75​
Item page
Lightning Scroll Lightning Scroll
Nerf N/A N/A -1.2% 41.4K 30:31
  • Sprint reduced from 1 to 0.75​
Item page
Weapon Shielding Weapon Shielding
Nerf N/A N/A -2.0% 23.4K 16:15
  • Move speed reduced from 1.75 to 1.5​
Item page
Raw Patch Notes The complete unformatted patch notes as released.
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed

- Move Speed bonuses now stack diminishingly

- Base move speed reduced by 0.1 (except for heroes lower than 6.5)

- Heroes with move speed spirit scaling have the values reduced by 40%

- Updated move speed values on items:

- Active Reload: Move speed reduced from 1 to 0.75​
- Backstabber: Move speed reduced from 1.75 to 1.5​
- Fleetfoot: Move speed reduced from 3.5 to 3.25​
- Enduring Speed: Move speed reduced from 2.25 to 2.0​
- Guardian Ward: Move speed reduced from 3 to 2.75​
- Spirit Shielding: Move speed reduced from 1.75 to 1.5​
- Weapon Shielding: Move speed reduced from 1.75 to 1.5​
- Blood Tribute: Move speed reduced from 2.25 to 2​
- Burst Fire: Move speed reduced from 1.5 to 1.25​
- Headhunter: Move speed reduced from 2 to 1.75​
- Heroic Aura: Move speed reduced from 2.5 to 2.25​
- Counterspell: Move speed reduced from 2 to 1.75​
- Debuff Remover: Move speed reduced from 2.5 to 2.25​
- Fortitude: Move speed reduced from 1.5 to 1.25​
- Veil Walker: Invis move speed reduced from 4 to 3.5​
- Radiant Regeneration: Move speed reduced from 2 to 1.75​
- Surge of Power: Move speed reduced from 2 to 1.75​
- Frenzy: Move speed reduced from 1 to 0.75​
- Frenzy: Active move speed reduced from 3 to 2.5​
- Divine Barrier: Move speed reduced from 3 to 2.75​
- Healing Tempo: Move speed reduced from 1.5 to 1.25​
- Juggernaut: Move speed reduced from 2.25 to 2​
- Ethereal Shift: Move speed reduced from 3 to 2.5​
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec

- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3

- Base sprint speed reduced by 0.4

- Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5

- Updated sprint values on items:

- Sprint Boots: Sprint reduced from 2.2 to 2.0​
- Long Range: Sprint reduced from 1 to 0.75​
- Swift Striker: Sprint reduced from 1 to 0.75​
- Mystic Slow: Sprint reduced from 1 to 0.75​
- Heroic Aura: Sprint reduced from 2 to 1.5​
- Hunter's Aura: Sprint reduced from 1 to 0.75​
- Sharpshooter: Sprint reduced from 1.5 to 1​
- Rescue Beam: Sprint reduced from 1 to 0.75​
- Trophy Collector: Sprint reduced from 2.2 to 2.0​
- Disarming Hex: Sprint reduced from 1 to 0.75​
- Shadow Weave: Sprint reduced from 2 to 1.5​
- Lightning Scroll: Sprint reduced from 1 to 0.75​
- Vortex Web: Sprint reduced from 1 to 0.75​
- Enduring Speed: Slow resist reduced from 30% to 25%

- Fleetfoot: Active slow resist reduced from 40% to 35%

- Majestic Leap: Cooldown increased from 34s to 45s

- Majestic Leap: Barrier scaling per boon reduced from 10 to 8

- Bonus Health on all Weapon and Spirit items is reduced by ~25

- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)

- Colossus: Bonus Health reduced from +600 to +300

- Colossus: Now grants +15% Base Health

- Siphon Bullets: Cooldown increased from 0.8s to 1.2s

- Spirit investment tree 4.8k bonus reduced from 45 to 38

- Surge of Power Imbued Ability Spirit reduced from 28 to 24

- Rapid Recharge Charged Ability Spirit reduced from 20 to 16

- Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%

- Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

- Spirit Snatch: Spirit Resist steal reduced from 15% to 12%

- Tankbuster: Changed from doing % of Max Health to a % of Current Health

- Tankbuster: Damage dealt increased from 5% to 7.5%

- Trooper bounty reduced by 12%

- Shrines health increased from 3000 to 7000

- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)

- Walker Rocket Barrage radius reduced from 6m to 5m

- Medic orbs now heals allied troopers 30% more

- Medic orbs regen on allied troopers is now applied over 8s instead of 2s

- Medic Trooper HP increased from 260 to 350 (default trooper is 300)

- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)

- Medic Troopers attack range vs troopers and players increased by +5m over the default

- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)

- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min

- Urn: Comeback bounty now gives more souls

- Urn: Bullet and Spirit resist for carrier increased from 30% to 50%

- Urn: Bonus bounty for carrier increased from 25% to 35%

- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills

- Increased portion of the bounty the killer gets relative to the assist portion

- Increased comeback bounties for losing team a bit

- Getting hit while on Jump Pad during the window now deals 15% max hp damage

- Neutral HP reduced by 20%

- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)

- Neutrals spirit resistance increased by 5%

- Sinner's Sacrifice bounty reduced by 10%

- Cultist Sacrifice: Cooldown increased from 260s to 270s

- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​
2x Medium Camps: 163s​
1x Hard Camp: 193s​
4x Medium Camps: 230s​
2x Hard Camps: 263s​
1x Hard Camp + 3x Medium Camps: 270s​
2x Hard Camp + 6x Medium Camps: 354s​

- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist

- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.

- Fixed Curse dispelling targets with Unstoppable state

- Billy: Health regen reduced from 3 to 2.5

- Billy: Blasted non-player effectiveness reduced from 35% to 25%

- Billy: Blasted light melee effectiveness reduced from 50% to 40%

- Billy: Chain Gang will now break slightly faster when target is out of LOS

- Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1

- Dynamo: Health regen reduced from 2.5 to 1.75

- Lady Geist: Stamina dash distance moved to bucket 3 (slower)

- Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8

- Lady Geist: Malice self damage increased from 7% to 9%

- Mirage: Move speed reduced by 0.2

- Mirage: Bullet damage per boon reduced from 0.616 to 0.5

- Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s

- Mirage: Djinn's Mark max range from 45m to 40m

- Mirage: Traveler cooldown increased from 145s to 155s

- Mirage: Traveler T1 cooldown from -25s to -35s

- Shiv: Bloodletting deferred damage reduced from 30% to 25%

- Shiv: Bloodletting T2 deferred damage increased from 10% to 15%

- Shiv: Rage buildup rate reduced by 6%

- Shiv: Killing Blow cast range reduced from 15m to 13m

- Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80

- Wraith: Bullet damage per boon reduced from 0.17 to 0.14

- Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7