12-16-2025 Update
Patch
12-16-2025 Update
Released Dec 17, 2025 7 hero changes 40 item changes
Impact analysis for changed heroes and items using the selected comparison window and rank bracket.
Patch Composition
47 total changed heroes and items.
Buffed 0
Nerfed 40
Reworked 6
Adjusted 1
New 0
Biggest Winners
No positive hero win-rate changes are available yet.
Biggest Losers
No negative hero win-rate changes are available yet.
| Hero | Change | Win Rate Before | Win Rate After | Win Rate Change | Matches |
|---|---|---|---|---|---|
| Nerfed | N/A | N/A | N/A | 0 |
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| Reworked | N/A | N/A | N/A | 0 |
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| Nerfed | N/A | N/A | N/A | 0 |
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| Reworked | N/A | N/A | N/A | 0 |
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| Nerfed | N/A | N/A | N/A | 0 |
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| Nerfed | N/A | N/A | N/A | 0 |
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| Nerfed | N/A | N/A | N/A | 0 |
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| Item | Change | Pick Rate Before | Pick Rate After | Win Rate Change | Matches | Average Buy Time |
|---|---|---|---|---|---|---|
| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Reworked | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Reworked | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Adjusted | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Nerfed | N/A | N/A | N/A | 0 | N/A |
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| Reworked | N/A | N/A | N/A | 0 | N/A |
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| Reworked | N/A | N/A | N/A | 0 | N/A |
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Raw Patch Notes The complete unformatted patch notes as released.
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed - Move Speed bonuses now stack diminishingly - Base move speed reduced by 0.1 (except for heroes lower than 6.5) - Heroes with move speed spirit scaling have the values reduced by 40% - Updated move speed values on items: - Active Reload: Move speed reduced from 1 to 0.75 - Backstabber: Move speed reduced from 1.75 to 1.5 - Fleetfoot: Move speed reduced from 3.5 to 3.25 - Enduring Speed: Move speed reduced from 2.25 to 2.0 - Guardian Ward: Move speed reduced from 3 to 2.75 - Spirit Shielding: Move speed reduced from 1.75 to 1.5 - Weapon Shielding: Move speed reduced from 1.75 to 1.5 - Blood Tribute: Move speed reduced from 2.25 to 2 - Burst Fire: Move speed reduced from 1.5 to 1.25 - Headhunter: Move speed reduced from 2 to 1.75 - Heroic Aura: Move speed reduced from 2.5 to 2.25 - Counterspell: Move speed reduced from 2 to 1.75 - Debuff Remover: Move speed reduced from 2.5 to 2.25 - Fortitude: Move speed reduced from 1.5 to 1.25 - Veil Walker: Invis move speed reduced from 4 to 3.5 - Radiant Regeneration: Move speed reduced from 2 to 1.75 - Surge of Power: Move speed reduced from 2 to 1.75 - Frenzy: Move speed reduced from 1 to 0.75 - Frenzy: Active move speed reduced from 3 to 2.5 - Divine Barrier: Move speed reduced from 3 to 2.75 - Healing Tempo: Move speed reduced from 1.5 to 1.25 - Juggernaut: Move speed reduced from 2.25 to 2 - Ethereal Shift: Move speed reduced from 3 to 2.5 - Sprint ramp rate reduced from 0.75/sec to 0.6/sec - Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 - Base sprint speed reduced by 0.4 - Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5 - Updated sprint values on items: - Sprint Boots: Sprint reduced from 2.2 to 2.0 - Long Range: Sprint reduced from 1 to 0.75 - Swift Striker: Sprint reduced from 1 to 0.75 - Mystic Slow: Sprint reduced from 1 to 0.75 - Heroic Aura: Sprint reduced from 2 to 1.5 - Hunter's Aura: Sprint reduced from 1 to 0.75 - Sharpshooter: Sprint reduced from 1.5 to 1 - Rescue Beam: Sprint reduced from 1 to 0.75 - Trophy Collector: Sprint reduced from 2.2 to 2.0 - Disarming Hex: Sprint reduced from 1 to 0.75 - Shadow Weave: Sprint reduced from 2 to 1.5 - Lightning Scroll: Sprint reduced from 1 to 0.75 - Vortex Web: Sprint reduced from 1 to 0.75 - Enduring Speed: Slow resist reduced from 30% to 25% - Fleetfoot: Active slow resist reduced from 40% to 35% - Majestic Leap: Cooldown increased from 34s to 45s - Majestic Leap: Barrier scaling per boon reduced from 10 to 8 - Bonus Health on all Weapon and Spirit items is reduced by ~25 - Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400) - Colossus: Bonus Health reduced from +600 to +300 - Colossus: Now grants +15% Base Health - Siphon Bullets: Cooldown increased from 0.8s to 1.2s - Spirit investment tree 4.8k bonus reduced from 45 to 38 - Surge of Power Imbued Ability Spirit reduced from 28 to 24 - Rapid Recharge Charged Ability Spirit reduced from 20 to 16 - Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16% - Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap) - Spirit Snatch: Spirit Resist steal reduced from 15% to 12% - Tankbuster: Changed from doing % of Max Health to a % of Current Health - Tankbuster: Damage dealt increased from 5% to 7.5% - Trooper bounty reduced by 12% - Shrines health increased from 3000 to 7000 - Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) - Walker Rocket Barrage radius reduced from 6m to 5m - Medic orbs now heals allied troopers 30% more - Medic orbs regen on allied troopers is now applied over 8s instead of 2s - Medic Trooper HP increased from 260 to 350 (default trooper is 300) - Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35) - Medic Troopers attack range vs troopers and players increased by +5m over the default - Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) - Urn: Bounty increased from 700 + 230/min to 1300 + 230/min - Urn: Comeback bounty now gives more souls - Urn: Bullet and Spirit resist for carrier increased from 30% to 50% - Urn: Bonus bounty for carrier increased from 25% to 35% - Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills - Increased portion of the bounty the killer gets relative to the assist portion - Increased comeback bounties for losing team a bit - Getting hit while on Jump Pad during the window now deals 15% max hp damage - Neutral HP reduced by 20% - Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards) - Neutrals spirit resistance increased by 5% - Sinner's Sacrifice bounty reduced by 10% - Cultist Sacrifice: Cooldown increased from 260s to 270s - Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: 1x Small Camp: 77s 2x Medium Camps: 163s 1x Hard Camp: 193s 4x Medium Camps: 230s 2x Hard Camps: 263s 1x Hard Camp + 3x Medium Camps: 270s 2x Hard Camp + 6x Medium Camps: 354s - Fixed a bug causing AP Rounds to reduce damage on targets with negative resist - When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet. - Fixed Curse dispelling targets with Unstoppable state - Billy: Health regen reduced from 3 to 2.5 - Billy: Blasted non-player effectiveness reduced from 35% to 25% - Billy: Blasted light melee effectiveness reduced from 50% to 40% - Billy: Chain Gang will now break slightly faster when target is out of LOS - Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1 - Dynamo: Health regen reduced from 2.5 to 1.75 - Lady Geist: Stamina dash distance moved to bucket 3 (slower) - Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8 - Lady Geist: Malice self damage increased from 7% to 9% - Mirage: Move speed reduced by 0.2 - Mirage: Bullet damage per boon reduced from 0.616 to 0.5 - Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s - Mirage: Djinn's Mark max range from 45m to 40m - Mirage: Traveler cooldown increased from 145s to 155s - Mirage: Traveler T1 cooldown from -25s to -35s - Shiv: Bloodletting deferred damage reduced from 30% to 25% - Shiv: Bloodletting T2 deferred damage increased from 10% to 15% - Shiv: Rage buildup rate reduced by 6% - Shiv: Killing Blow cast range reduced from 15m to 13m - Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80 - Wraith: Bullet damage per boon reduced from 0.17 to 0.14 - Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7