McGinnis Community Build

Heavy weapons girl
Gun build
Early Game









If needed early


Pick one
Buy after Fleetfoot. Pick Escalating if they have a lot of gun damage


Mid Game



Turret build


Late Game




Upgrade greens
Upgrade if you feel like you need these over damage


More mitigation

Late Game 2 more gun
Pick what makes sense. Can buy these earlier.





Late Game 2 hybrid
Pick what makes sense. Can buy these earlier.





More builds by 82397343
He's a phantom
69Young Danny Deadman, he was just 14 When Fairfax built a very strange machine It was designed to view a world unseen 1 - Damage. Can combo with the ulti. 2 - For flying and for comboing with your 3/4. Can reload during this animation. 3 - Damage. Applies toxic bullets and helps reset the jetpack to redo the gameplay loop (M1 + 1 into 2 into 3 or 4 then repeat). Can reload during this animation. 4 - Finisher especially with Escalating Exposure stacks. Can use after your 2 and then chain into the 1 or 3.
Escalating Infernus
39Build designed to build EE/Spirit Rend stacks before applying Afterburn for maximum damage.
Eyes are up here buddy gun build
70Should've gone for the head. Headshot build with a core emphasis on items that benefit Crackshot as well as gun damage.
Debuffer Dynamo
5This build is designed to debuff the enemy team heavily while also still being able to put out good damage. Also gives you good camp clear potential too.
Secret third flyer
12Lashy boyo
You don't have the bells
8Life has many doors, Ed boys!















