Glass Cannon
Upgrade Weapon Tier 4

Glass Cannon

6,400 Passive Weapon Power
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Item Details

Cost 6,400
Purchased 228.4K
Avg buy time 29:05
Avg sell time 36:45
Updated May 29, 2026

Heroes That Buy Glass Cannon

Mo & Krill Mo & Krill Brawler Buy rate 84.3% Win rate 51.5% Matches 408
Shiv Shiv Brawler Buy rate 80.7% Win rate 50.3% Matches 368
Mirage Mirage Assassin Buy rate 72.1% Win rate 56.4% Matches 1.5K
Kelvin Kelvin Brawler Buy rate 72.0% Win rate 54.0% Matches 1.8K
Sinclair Sinclair Mystic Buy rate 71.9% Win rate 48.3% Matches 2.7K
Mina Mina Marksman Buy rate 70.7% Win rate 53.7% Matches 1.2K
Seven Seven Mystic Buy rate 70.6% Win rate 55.3% Matches 2.5K
Lash Lash Assassin Buy rate 70.1% Win rate 59.6% Matches 1.3K
Infernus Infernus Marksman Buy rate 69.8% Win rate 53.0% Matches 2.6K
Celeste Celeste Marksman Buy rate 67.9% Win rate 51.9% Matches 530

Glass Cannon By Rank

Highest usage Initiate2.4%Highest win rate Ascendant59.5%

Item Usage Across Ranks

Peak usage Initiate2.4%
0.1%1.5%2.9%2.4%Initiate2.4%Seeker2.3%Alchemist2.1%Arcanist1.9%Ritualist1.7%Emissary1.5%Archon1.2%Oracle1.1%Phantom0.9%Ascendant0.6%Eternus

Item Win Rate Across Ranks

High Ascendant59.5%Low Initiate55.1%
54.2%57.3%60.4%55.1%Initiate55.6%Seeker56.9%Alchemist57.1%Arcanist57.6%Ritualist58.3%Emissary58.6%Archon58.8%Oracle59.3%Phantom59.5%Ascendant59.0%Eternus

Estimated Item Buyers In Each Rank

Total buyers 132.5K
12.2KInitiate20.2KSeeker12.9KAlchemist13.5KArcanist14.6KRitualist17.2KEmissary14.0KArchon13.8KOracle6.5KPhantom6.1KAscendant1.5KEternus

Item Info

Type Upgrade
Slot Weapon
Tier Tier 4
Class Name upgrade_glass_cannon

Item Description

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Item Stats

Max Stacks 8
Bullet Slow Proc +30%
Slow Duration 3s
Buildup Per Shot 1.2%
Buildup Decay Time 2s
Fire Rate per Kill +7%
Bonus Ammo Per Kill +2
ChannelMoveSpeed -1m
Max Health -13%
AbilityUnitTargetLimit 1
Weapon Damage +80%
Charge Delay -1.0s

Upgrade Bonuses

FireRatePerKill 8
BaseAttackDamagePercent 60