Deadlock Patch Notes – December 16, 2025 Update

7 Hero & 40 Item Balance Adjustments

10 months ago12-16-2025 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums7 Hero Changes • 40 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

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This patch delivers gameplay adjustments across 47 targets, including 7 heroes and 40 items. Refer to the impact analysis tables below for complete win rate, pick rate, and matchmaking metrics across comparison windows.

Hero Changes

Every hero the update touched. Hover a portrait to read the exact notes.

Reworks & Adjustments2

Item Changes

Balance passes on shop items. Hover a card to read the exact notes.

Patch Notes

The complete update, exactly as posted on the official Deadlock forums.

78Official Update Notes

The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed

Move Speed bonuses now stack diminishingly

Base move speed reduced by 0.1 (except for heroes lower than 6.5)

Heroes with move speed spirit scaling have the values reduced by 40%

Updated move speed values on items:

Active Reload: Move speed reduced from 1 to 0.75​ Backstabber: Move speed reduced from 1.75 to 1.5​ Fleetfoot: Move speed reduced from 3.5 to 3.25​ Enduring Speed: Move speed reduced from 2.25 to 2.0​ Guardian Ward: Move speed reduced from 3 to 2.75​ Spirit Shielding: Move speed reduced from 1.75 to 1.5​ Weapon Shielding: Move speed reduced from 1.75 to 1.5​ Blood Tribute: Move speed reduced from 2.25 to 2​ Burst Fire: Move speed reduced from 1.5 to 1.25​ Headhunter: Move speed reduced from 2 to 1.75​ Heroic Aura: Move speed reduced from 2.5 to 2.25​ Counterspell: Move speed reduced from 2 to 1.75​ Debuff Remover: Move speed reduced from 2.5 to 2.25​ Fortitude: Move speed reduced from 1.5 to 1.25​ Veil Walker: Invis move speed reduced from 4 to 3.5​ Radiant Regeneration: Move speed reduced from 2 to 1.75​ Surge of Power: Move speed reduced from 2 to 1.75​ Frenzy: Move speed reduced from 1 to 0.75​ Frenzy: Active move speed reduced from 3 to 2.5​ Divine Barrier: Move speed reduced from 3 to 2.75​ Healing Tempo: Move speed reduced from 1.5 to 1.25​ Juggernaut: Move speed reduced from 2.25 to 2​ Ethereal Shift: Move speed reduced from 3 to 2.5​ Sprint ramp rate reduced from 0.75/sec to 0.6/sec

Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3

Base sprint speed reduced by 0.4

Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5

Updated sprint values on items:

Sprint Boots: Sprint reduced from 2.2 to 2.0​ Long Range: Sprint reduced from 1 to 0.75​ Swift Striker: Sprint reduced from 1 to 0.75​ Mystic Slow: Sprint reduced from 1 to 0.75​ Heroic Aura: Sprint reduced from 2 to 1.5​ Hunter's Aura: Sprint reduced from 1 to 0.75​ Sharpshooter: Sprint reduced from 1.5 to 1​ Rescue Beam: Sprint reduced from 1 to 0.75​ Trophy Collector: Sprint reduced from 2.2 to 2.0​ Disarming Hex: Sprint reduced from 1 to 0.75​ Shadow Weave: Sprint reduced from 2 to 1.5​ Lightning Scroll: Sprint reduced from 1 to 0.75​ Vortex Web: Sprint reduced from 1 to 0.75​ Enduring Speed: Slow resist reduced from 30% to 25%

Fleetfoot: Active slow resist reduced from 40% to 35%

Majestic Leap: Cooldown increased from 34s to 45s

Majestic Leap: Barrier scaling per boon reduced from 10 to 8

Bonus Health on all Weapon and Spirit items is reduced by ~25

Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)

Colossus: Bonus Health reduced from +600 to +300

Colossus: Now grants +15% Base Health

Siphon Bullets: Cooldown increased from 0.8s to 1.2s

Spirit investment tree 4.8k bonus reduced from 45 to 38

Surge of Power Imbued Ability Spirit reduced from 28 to 24

Rapid Recharge Charged Ability Spirit reduced from 20 to 16

Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%

Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

Spirit Snatch: Spirit Resist steal reduced from 15% to 12%

Tankbuster: Changed from doing % of Max Health to a % of Current Health

Tankbuster: Damage dealt increased from 5% to 7.5%

Trooper bounty reduced by 12%

Shrines health increased from 3000 to 7000

Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)

Walker Rocket Barrage radius reduced from 6m to 5m

Medic orbs now heals allied troopers 30% more

Medic orbs regen on allied troopers is now applied over 8s instead of 2s

Medic Trooper HP increased from 260 to 350 (default trooper is 300)

Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)

Medic Troopers attack range vs troopers and players increased by +5m over the default

Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)

Urn: Bounty increased from 700 + 230/min to 1300 + 230/min

Urn: Comeback bounty now gives more souls

Urn: Bullet and Spirit resist for carrier increased from 30% to 50%

Urn: Bonus bounty for carrier increased from 25% to 35%

Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills

Increased portion of the bounty the killer gets relative to the assist portion

Increased comeback bounties for losing team a bit

Getting hit while on Jump Pad during the window now deals 15% max hp damage

Neutral HP reduced by 20%

Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)

Neutrals spirit resistance increased by 5%

Sinner's Sacrifice bounty reduced by 10%

Cultist Sacrifice: Cooldown increased from 260s to 270s

Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​ 2x Medium Camps: 163s​ 1x Hard Camp: 193s​ 4x Medium Camps: 230s​ 2x Hard Camps: 263s​ 1x Hard Camp + 3x Medium Camps: 270s​ 2x Hard Camp + 6x Medium Camps: 354s​

Fixed a bug causing AP Rounds to reduce damage on targets with negative resist

When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.

Fixed Curse dispelling targets with Unstoppable state

Billy: Health regen reduced from 3 to 2.5

Billy: Blasted non-player effectiveness reduced from 35% to 25%

Billy: Blasted light melee effectiveness reduced from 50% to 40%

Billy: Chain Gang will now break slightly faster when target is out of LOS

Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1

Dynamo: Health regen reduced from 2.5 to 1.75

Lady Geist: Stamina dash distance moved to bucket 3 (slower)

Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8

Lady Geist: Malice self damage increased from 7% to 9%

Mirage: Move speed reduced by 0.2

Mirage: Bullet damage per boon reduced from 0.616 to 0.5

Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s

Mirage: Djinn's Mark max range from 45m to 40m

Mirage: Traveler cooldown increased from 145s to 155s

Mirage: Traveler T1 cooldown from -25s to -35s

Shiv: Bloodletting deferred damage reduced from 30% to 25%

Shiv: Bloodletting T2 deferred damage increased from 10% to 15%

Shiv: Rage buildup rate reduced by 6%

Shiv: Killing Blow cast range reduced from 15m to 13m

Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80

Wraith: Bullet damage per boon reduced from 0.17 to 0.14

Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7