Deadlock Patch Notes – June 11, 2026 Update
This patch delivers gameplay adjustments across 21 targets, including 19 heroes and 2 items. Key heroes showing positive post-patch win-rate shifts include Graves, Warden, Holliday. Targeted nerfs and adjustments notably affected McGinnis, Silver, Seven. Refer to the impact analysis tables below for complete win rate, pick rate, and matchmaking metrics across comparison windows.
Meta Movers
Heroes with the biggest win rate swings since the update went live.
Hero Changes
Every hero the update touched. Hover a portrait to read the exact notes.
Hero Buffs4
Item Changes
Balance passes on shop items. Hover a card to read the exact notes.
Reworks & Adjustments2
Patch Notes
The complete update, exactly as posted on the official Deadlock forums.
24Official Update Notes
Urn give up time reduced from 75s to 60s Urn bounty reduced by 10% (unreduced for trailing team)
Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
Kill comeback bounty values increased by 8%
Street Brawl: All ability and item range/radius values are reduced by 10%
Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% Opening Rounds: Spirit Power increased from +4 to +7 Arcane Surge: Fixed various cases with the bonuses not working
Apollo: Disengaging Sigil velocity increased by 50% Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit" Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s" Apollo: Flawless Advance now allows Apollo to parry during it
Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18% Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Calico: Gloom Bombs melee resist debuff now stacks additively Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s Calico: Gloom Bombs melee resist now applies on impact rather than explosion Calico: Return to Shadows damage increased from 140 to 150 Calico: Return to Shadows T2 damage increased from +65 to +75 Calico: Return to Shadows T3 heal increased from 350 to 450
Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2 Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35
Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge) Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25 Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) Grey Talon: Bullet damage growth reduced from +1.0 to +0.85 Grey Talon: Rain of Arrows cooldown increased from 22s to 23s Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s
Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting Holliday: Powder Keg now starts with 2 charges Holliday: Powder Keg Charge Time increased from 3.5s to 7s Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4 Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge" Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" Holliday: Fixed various issues with placing bounce pad on elevated areas Holliday: Bounce Pad landing radius reduced from 12m to 9m Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended
McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power) McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25% McGinnis: Fixed some rare cases where Heavy Barrage would stop working McGinnis: Heavy Barrage DPS reduced from 22.5 to 21
Paige: Rallying Charge distance for max amp reduced from 350m to 250m Paige: Rallying Charge T2 increased from -30s Cooldown to -50s Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5 Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
Pocket: Bullet damage growth reduced from +0.2 to +0.16 Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s Pocket: Affliction now does half damage on objectives
Seven: Bullet damage growth reduced from 0.337 to 0.24 Seven: Power Surge T3 reduced from +12s Duration to +10s Seven: Storm Cloud now hits breakables
Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player
Silver: Lycan Curse cooldown increased from 40s to 70s Silver: Lycan Curse T3 no longer heals
Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60% Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
Victor: Aura of Suffering radius reduced from 9m to 8m Victor: Aura of Suffering T3 now also increases radius by +1m Victor: Fixed some client performance issues when using Aura of Suffering Victor: Shocking Reanimation cooldown increased from 230s to 240s Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s Victor: Shocking Reanimation T3 increased from +150 Damage to +175
Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
Warden: Bullet falloff reduced from 20m->58m to 18m->47m Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63 Warden: Alchemical Flask T2 reduced from +40 Damage to +35 Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25% Warden: Willpower spirit scaling increased from +0.5 to +0.8 Warden: Binding Word T3 reduced from -18s Cooldown to -14s Warden: Last Stand lifesteal increased from 65% to 75% Warden: Last Stand T2 increased from -30s Cooldown to -35s Warden: Last Stand T3 increased from +3s Duration to +4s





















