Deadlock Patch Notes – April 30, 2026 Update

Vitality & Weapon Investment Scaling Rework

4 months ago04-30-2026 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums26 Hero Changes • 37 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

Read more

This update overhauls core progression scaling, reducing base health per boon while significantly boosting Vitality and Weapon investment percentage bonuses across all spend tiers. Hero and item rebalances target bullet damage growth and ability interactions to reward strategic itemization throughout the match.

Biggest Winners

Victor
Victor
Buff / 55.0% win rate
+1.8%
McGinnis
McGinnis
Buff / 53.4% win rate
+1.6%
Celeste
Celeste
Buff / 48.0% win rate
+1.2%
Haze
Haze
Rework / 52.5% win rate
+0.8%
Mo & Krill
Mo & Krill
Buff / 49.9% win rate
+0.8%

Biggest Losers

Infernus
Infernus
Rework / 51.6% win rate
-2.9%
Venator
Venator
Nerf / 45.5% win rate
-1.3%
Vyper
Vyper
Rework / 50.1% win rate
-1.0%
Rem
Rem
Nerf / 46.0% win rate
-0.6%
Bebop
Bebop
Nerf / 45.4% win rate
-0.5%

Hero Changes (26)

HeroChangeWin Rate BeforeWin Rate AfterWin Rate ChangeMatches
InfernusInfernus
Reworked54.6%51.6%-2.9%314.8K
  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Flame Dash DPS now does half damage to objective
Hero page
VyperVyper
Reworked51.0%50.1%-1.0%144.3K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Lethal Venom cooldown increased from 24s to 28s
  • Lethal Venom T2 increased from -8s Cooldown to -12s
  • Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed Armor Piercing Rounds doing damage through Petrify
  • [ Street Brawl ]
  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Hero page
HazeHaze
Reworked51.7%52.5%+0.8%316.2K
  • Restored being able to slide while using Bullet Dance
  • Bullet Dance range increased from 15m to 16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Hero page
ApolloApollo
Reworked50.7%50.2%-0.4%235.2K
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Disengaging Sigil base damage reduced from 100 to 85
Hero page
BillyBilly
Reworked47.4%47.7%+0.3%213.6K
  • Rising Ram T3 now also reduces cooldown by 10s
Hero page
ParadoxParadox
Reworked47.5%47.7%+0.2%200.2K
  • Kinetic Carbine cooldown reduced from 30s to 28s
  • Time Wall T2 weapon damage increased from +30% to +35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Hero page
PaigePaige
Reworked51.0%51.0%+0.1%282.0K
  • Stamina increased from 2 to 3
  • Dash speed reduced to slow bucket
  • Plot Armor cooldown reduced from 30s to 28s
  • Bookwyrm recharge timer reduced from 8s to 7s
Hero page
DrifterDrifter
Reworked50.7%50.7%0.0%303.4K
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Bloodscent T3 increased from +10% Amplified Damage to +12%
Hero page
VenatorVenator
Nerfed46.8%45.5%-1.3%292.7K
  • Gutshot damage scaling reduced from 0.8 to 0.7
  • Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Hero page
RemRem
Nerfed46.6%46.0%-0.6%333.2K
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Pillow Toss recharge timer reduced from 10s to 9s
Hero page
BebopBebop
Nerfed45.9%45.4%-0.5%308.5K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Hero page
ShivShiv
Nerfed47.2%46.7%-0.4%234.5K
  • Alt fire knockback reduced by 10%
  • Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Hero page
MirageMirage
Nerfed48.5%48.0%-0.4%158.3K
  • Base health regen reduced from 2 to 1.5
  • Fire Scarabs duration reduced from 8s to 7s
Hero page
DynamoDynamo
Nerfed55.0%54.7%-0.3%330.1K
  • Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
  • Quantum Entanglement cooldown increased from 19s to 20s
Hero page
Lady GeistLady Geist
Nerfed51.6%51.8%+0.3%215.4K
  • Life Drain heal reduced from 80% to 75%
Hero page
AbramsAbrams
Nerfed50.3%50.1%-0.2%196.4K
  • Siphon Life heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Hero page
MinaMina
Nerfed49.1%49.3%+0.2%385.9K
  • Nox Nostra DPS reduced by 6%
Hero page
SilverSilver
Nerfed48.7%48.7%0.0%252.0K
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Slam Fire Current Health As Damage reduced from 4% to 3%
Hero page
VictorVictor
Buffed53.2%55.0%+1.8%217.9K
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Aura of Suffering T2 increased from +28 Max DPS to +34
  • Shocking Reanimation T3 increased from -100s Cooldown to -130s
Hero page
McGinnisMcGinnis
Buffed51.8%53.4%+1.6%155.5K
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Medicinal Specter duration increased from 6s to 6.5s
Hero page
CelesteCeleste
Buffed46.8%48.0%+1.2%219.7K
  • Bullet cycle time reduced from 0.65 to 0.58
  • Shining Wonder radius increased from 14m to 15.5m
  • Shining Wonder damage increased from 120 to 135
Hero page
Mo & KrillMo & Krill
Buffed49.1%49.9%+0.8%172.2K
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Burrow move speed increased from +4 to +5
Hero page
PocketPocket
Buffed48.0%48.5%+0.5%164.2K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
  • Affliction cooldown reduced from 150s to 140s
Hero page
ViscousViscous
Buffed46.0%46.4%+0.4%128.2K
  • Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Fixed various locations where Splatter didn't bounce properly
Hero page
HollidayHolliday
Buffed46.5%46.5%0.0%149.4K
  • Fixed Rising Ram interrupting Lasso
  • Spirit Lasso T1 increased from +68 Damage to +80
  • Spirit Lasso T3 increased from -30s Cooldown to -50s
Hero page
The DoormanThe Doorman
Adjusted51.3%51.7%+0.3%254.2K
  • Fixed a bug that could allow you to bring the Urn through a doorway
Hero page

New Items (1)

IndomitableIndomitable
  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Item page
New Item
Pick Rate After
0.0%
Win Rate After
N/A
Matches
0
Average Buy Time
N/A

Item Balance Changes (36)

ItemChangePick Rate BeforePick Rate AfterWin Rate ChangeMatchesAverage Buy Time
Active ReloadActive Reload
Reworked0.0%0.0%N/A0N/A
  • Fire Rate increased from +22% to +25%
  • Lifesteal reduced from 18% to 14%
Item page
Opening RoundsOpening Rounds
Reworked0.0%0.0%N/A0N/A
  • Weapon Damage reduced from +45% to +30%
  • Now upgrades from High-Velocity Rounds (includes it's stats)
  • Spirit Power reduced from +10 to +7
Item page
Blood TributeBlood Tribute
Reworked0.0%0.0%N/A0N/A
  • Now has an innate 8% Debuff Resistance
  • Active Debuff Resist reduced from 40% to 35%
Item page
Spiritual OverflowSpiritual Overflow
Reworked0.0%0.0%N/A0N/A
  • No longer grants +15% Spirit Lifesteal as base stat
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
  • Activated buff now provides +20% Spirit Lifesteal
  • Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Item page
FrenzyFrenzy
Reworked0.0%0.0%N/A0N/A
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Item page
Restorative LocketRestorative Locket
Reworked0.0%0.0%N/A0N/A
  • Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Heal per stack reduced from 20 to 16
Item page
Reactive BarrierReactive Barrier
Reworked0.0%0.0%N/A0N/A
  • No longer restores 1 stamina on trigger
  • No longer grants +6% Spirit Resist
  • Now triggers off of Silence (same trigger set as Indomitable)
  • Cooldown increased from 40s to 55s
  • Barrier spirit scaling reduced from 2.1 to 1.8
Item page
Veil WalkerVeil Walker
Reworked0.0%0.0%N/A0N/A
  • Now upgrades from Sprint Boots (includes it's stats)
  • Bonus Health Reduced from +175 to +125
Item page
Bullet ResilienceBullet Resilience
Reworked0.0%0.0%N/A0N/A
  • Now grants +3 Out of Combat Regen
Item page
Spirit ResilienceSpirit Resilience
Reworked0.0%0.0%N/A0N/A
  • Now grants +3 Out of Combat Regen
Item page
LeechLeech
Reworked0.0%0.0%N/A0N/A
  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
Item page
SuppressorSuppressor
Reworked0.0%0.0%N/A0N/A
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Item page
ScourgeScourge
Reworked0.0%0.0%N/A0N/A
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Item page
Split ShotSplit Shot
Nerfed0.0%0.0%N/A0N/A
  • Max Stacks reduced from 6 to 5
  • Weapon Damage per stack reduced from 10% to 8%
  • Cooldown increased from 24s to 27s
Item page
Shadow WeaveShadow Weave
Nerfed0.0%0.0%N/A0N/A
  • Moved from T4 to T3
  • Out of Combat Regen reduced from 10 to 5
  • Duration reduced from 18s to 10s
  • Ambush duration reduced from 8s to 5s
  • Cooldown increased from 32s to 45s
  • Spot Radius increased from 18m to 20m
  • Ambush Spirit Power reduced from 35 to 20
  • Ambush Fire Rate reduced from 32% to 20%
  • Ambush Melee damage reduced from 25% to 20%
Item page
Trophy CollectorTrophy Collector
Nerfed0.0%0.0%N/A0N/A
  • Moved from T3 Item to T2
  • Souls per stack reduced from 25 to 18
  • Out of Combat regen reduced from 4 to 2
  • Ability Range reduced from +1% Per Stack to +0.75%
  • No longer gives +20 Health per stack
Item page
Dispel MagicDispel Magic
Nerfed0.0%0.0%N/A0N/A
  • Spirit Resistance reduced from 16% to 10%
Item page
CounterspellCounterspell
Nerfed0.0%0.0%N/A0N/A
  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
Item page
InhibitorInhibitor
Nerfed0.0%0.0%N/A0N/A
  • Weapon Damage reduced from 25% to 10%
Item page
Bullet LifestealBullet Lifesteal
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 16% to 13%
Item page
Spirit LifestealSpirit Lifesteal
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 16% to 13%
Item page
Spirit Shredder BulletsSpirit Shredder Bullets
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 12% to 10%
Item page
Spirit RendSpirit Rend
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 12% to 10%
Item page
Fury TranceFury Trance
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 18% to 14%
Item page
InfuserInfuser
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
Item page
Vampiric BurstVampiric Burst
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 16% to 13%
  • Lifesteal reduced from 80% to 70%
Item page
Mystic ReverbMystic Reverb
Nerfed0.0%0.0%N/A0N/A
  • Lifesteal reduced from 10% to 8%
  • Imbued Lifesteal reduced from 27% to 22%
Item page
Alchemical FireAlchemical Fire
Buffed0.0%0.0%N/A0N/A
  • Spirit Power increased from +8 to +10
Item page
Heroic AuraHeroic Aura
Buffed0.0%0.0%N/A0N/A
  • Cooldown reduced from 25s to 22s
  • Bullet Resistance aura increased from 15% to 17%
Item page
Return FireReturn Fire
Buffed0.0%0.0%N/A0N/A
  • Bullet Resistance increased from 8% to 10%
  • Bullet Damage Returned increased from 60% to 65%
Item page
Rescue BeamRescue Beam
Buffed0.0%0.0%N/A0N/A
  • Cast range increased from 32m to 35m
Item page
ColossusColossus
Buffed0.0%0.0%N/A0N/A
  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
Item page
Cold FrontCold Front
Buffed0.0%0.0%N/A0N/A
  • Damage Height increased from 3.5m to 5m
Item page
Spirit SnatchSpirit Snatch
Buffed0.0%0.0%N/A0N/A
  • Spirit Power Steal increased from 15 to 20
Item page
Arctic BlastArctic Blast
Buffed0.0%0.0%N/A0N/A
  • Damage Height increased from 3.5m to 5m
Item page
Spirit BurnSpirit Burn
Buffed0.0%0.0%N/A0N/A
  • DPS Spirit scaling increased from 0.05 to 0.06
  • Lifesteal Adjustments:
Item page
Raw Patch NotesThe complete unformatted patch notes as released.
[ General ]

- Base health per boon reduced by 7

- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

- Reduced bullet damage growth by 5% for the following heroes: Victor

- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

- Walkers Bullet Resistance increased from 15% to 25%

- Medic Trooper missing health percent heal reduced from 14% to 12%

- Medic Trooper fixed regen growth per minute reduced from 3 to 2

- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

- Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ Items ]

- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

- Active Reload: Fire Rate increased from +22% to +25%

- Opening Rounds: Weapon Damage reduced from +45% to +30%

- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)

- Opening Rounds: Spirit Power reduced from +10 to +7

- Split Shot: Max Stacks reduced from 6 to 5

- Split Shot: Weapon Damage per stack reduced from 10% to 8%

- Split Shot: Cooldown increased from 24s to 27s

- Shadow Weave: Moved from T4 to T3

- Shadow Weave: Out of Combat Regen reduced from 10 to 5

- Shadow Weave: Duration reduced from 18s to 10s

- Shadow Weave: Ambush duration reduced from 8s to 5s

- Shadow Weave: Cooldown increased from 32s to 45s

- Shadow Weave: Spot Radius increased from 18m to 20m

- Shadow Weave: Ambush Spirit Power reduced from 35 to 20

- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%

- Shadow Weave: Ambush Melee damage reduced from 25% to 20%

- Alchemical Fire: Spirit Power increased from +8 to +10

- Heroic Aura: Cooldown reduced from 25s to 22s

- Heroic Aura: Bullet Resistance aura increased from 15% to 17%

- Blood Tribute: Now has an innate 8% Debuff Resistance

- Blood Tribute: Active Debuff Resist reduced from 40% to 35%

- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat

- Spiritual Overflow: Now provides +15% Ability Duration

- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration

- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health

- Frenzy: No longer grants +15% Base Spirit Resistance

- Frenzy: No longer grants +0.75m Base Move Speed

- Frenzy: Now grants +160 Health

- Frenzy: Base Fire Rate increased from 10% to 15%

- Frenzy: Low HP Move Speed increased from 2.5 to 4

- Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)

- Frenzy: Low HP Fire Rate increased from +25% to +40%

- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

- Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)

- Restorative Locket: Heal per stack reduced from 20 to 16

- Return Fire: Bullet Resistance increased from 8% to 10%

- Return Fire: Bullet Damage Returned increased from 60% to 65%

- Reactive Barrier: No longer restores 1 stamina on trigger

- Reactive Barrier: No longer grants +6% Spirit Resist

- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)

- Reactive Barrier: Cooldown increased from 40s to 55s

- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

- Trophy Collector: Moved from T3 Item to T2

- Trophy Collector: Souls per stack reduced from 25 to 18

- Trophy Collector: Out of Combat regen reduced from 4 to 2

- Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%

- Trophy Collector: No longer gives +20 Health per stack

- Dispel Magic: Spirit Resistance reduced from 16% to 10%

- Veil Walker: Now upgrades from Sprint Boots (includes it's stats)

- Veil Walker: Bonus Health Reduced from +175 to +125

- Bullet Resilience: Now grants +3 Out of Combat Regen

- Spirit Resilience: Now grants +3 Out of Combat Regen

- Counterspell: Cooldown increased from 20s to 23s

- Counterspell: Bonus health reduced from +75 to +50

- Rescue Beam: Cast range increased from 32m to 35m

- Colossus: No longer grants +300 Bonus Health

- Colossus: Base Health increased from +15% to +25%

- Leech: Bonus Health increased from 120 to 160 (the sum of the two components)

- Inhibitor: Weapon Damage reduced from 25% to 10%

- Suppressor: No longer grants +50 Bonus Health

- Suppressor: Now grants +8% Bullet Resistance

- Cold Front: Damage Height increased from 3.5m to 5m

- Spirit Snatch: Spirit Power Steal increased from 15 to 20

- Arctic Blast: Damage Height increased from 3.5m to 5m

- Scourge: No longer grants -4% Cooldown Reduction

- Scourge: Now grants +15% Debuff Resistance

- Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06

- Lifesteal Adjustments:

- Active Reload: Lifesteal reduced from 18% to 14%

- Bullet Lifesteal: Lifesteal reduced from 16% to 13%

- Spirit Lifesteal: Lifesteal reduced from 16% to 13%

- Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%

- Spirit Rend: Lifesteal reduced from 12% to 10%

- Fury Trance: Lifesteal reduced from 18% to 14%

- Infuser: Lifesteal reduced from 16% to 13%

- Infuser: Active Lifesteal reduced from 80% to 70%

- Leech: Lifesteal reduced from 30% to 25%

- Vampiric Burst: Lifesteal reduced from 16% to 13%

- Vampiric Burst: Lifesteal reduced from 80% to 70%

- Mystic Reverb: Lifesteal reduced from 10% to 8%

- Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%

- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)

- Lady Geist: Life Drain heal reduced from 80% to 75%

- Abrams: Siphon Life heal reduced from 80/40% to 70/35%

[ Heroes ]

- Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

- Apollo: Disengaging Sigil base damage reduced from 100 to 85

- Billy: Rising Ram T3 now also reduces cooldown by 10s

- Celeste: Bullet cycle time reduced from 0.65 to 0.58

- Celeste: Shining Wonder radius increased from 14m to 15.5m

- Celeste: Shining Wonder damage increased from 120 to 135

- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway

- Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)

- Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%

- Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65

- Dynamo: Quantum Entanglement cooldown increased from 19s to 20s

- Haze: Restored being able to slide while using Bullet Dance

- Haze: Bullet Dance range increased from 15m to 16m

- Haze: Bullet Dance now has 30% evasion in the base ability

- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"

- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

- Holliday: Fixed Rising Ram interrupting Lasso

- Holliday: Spirit Lasso T1 increased from +68 Damage to +80

- Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s

- Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7

- Infernus: Flame Dash DPS now does half damage to objective

- McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute

- McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable

- McGinnis: Medicinal Specter duration increased from 6s to 6.5s

- Mina: Nox Nostra DPS reduced by 6%

- Mirage: Base health regen reduced from 2 to 1.5

- Mirage: Fire Scarabs duration reduced from 8s to 7s

- Mo & Krill: Burrow move speed increased from +4 to +5

- Paige: Stamina increased from 2 to 3

- Paige: Dash speed reduced to slow bucket

- Paige: Plot Armor cooldown reduced from 30s to 28s

- Paige: Bookwyrm recharge timer reduced from 8s to 7s

- Paradox: Kinetic Carbine cooldown reduced from 30s to 28s

- Paradox: Time Wall T2 weapon damage increased from +30% to +35%

- Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged

- Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1

- Pocket: Affliction cooldown reduced from 150s to 140s

- Rem: Fixed a bug with Naptime that allowed you to attack while casting it

- Rem: Pillow Toss recharge timer reduced from 10s to 9s

- Shiv: Alt fire knockback reduced by 10%

- Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13

- Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09

- Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration

- Silver: Slam Fire Current Health As Damage reduced from 4% to 3%

- Venator: Gutshot damage scaling reduced from 0.8 to 0.7

- Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8

- Victor: Aura of Suffering T2 increased from +28 Max DPS to +34

- Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s

- Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)

- Viscous: Fixed various locations where Splatter didn't bounce properly

- Vyper: Lethal Venom cooldown increased from 24s to 28s

- Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s

- Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)

- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify

[ Street Brawl ]

- Unstable Concoction reduces the players respawn time by 50%

- Seraphim Wings damage reduced while in air reduced from 60% to 40%

- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade

- Mystic Expansion Radius bonus reduced from +20% to +16%

- Greater Expansion Radius bonus reduced from +30% to +25%

- Enhanced Escalating Exposure: Max Stacks from +8 to +6

- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5

- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)

- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets