Deadlock Patch Notes – October 24, 2025 Update

13 Hero & 15 Item Balance Adjustments

12 months ago10-24-2025 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums13 Hero Changes • 15 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

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This patch delivers gameplay adjustments across 28 targets, including 13 heroes and 15 items. Refer to the impact analysis tables below for complete win rate, pick rate, and matchmaking metrics across comparison windows.

Hero Changes

Every hero the update touched. Hover a portrait to read the exact notes.

Reworks & Adjustments1

Item Changes

Balance passes on shop items. Hover a card to read the exact notes.

Patch Notes

The complete update, exactly as posted on the official Deadlock forums.

55Official Update Notes

Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).

Mystic Shot: Base damage reduced from 55 to 45

Mystic Shot: Spirit scaling increased from 0.65 to 0.75

Warp Stone: Bullet Resist reduced from 40% to 35%

Capacitor: Fire Rate reduced from 8% to 5%

Capacitor: Cooldown increased from 40s to 60s

Guardian Ward: Cooldown increased from 40s to 45s

Reactive Barrier: Cooldown increased from 24s to 26s

Spirit Shielding: Barrier reduced from 325 to 300

Spirit Shielding: Barrier boon scaling increased from 4 to 5

Weapon Shielding: Barrier reduced from 325 to 300

Weapon Shielding: Barrier boon scaling increased from 4 to 5

Fortitude: Damage taken duration to regen reduced from 14s to 13s

Trophy Collector: Souls per Minute increased from 25 to 30

Majestic Leap: Cooldown increased from 28s to 32s

Divine Barrier: Cooldown increased from 40s to 45s

Rusted Barrel: Bonus health increased from 60 to 70

Silence Wave: Cooldown increased from 30s to 35s (affects component)

Spirit Snatch: Duration reduced from 14s to 10s

Spirit Snatch: Bonus damage reduced from 75 to 50

Ethereal Shift: Cooldown increased from 20s to 45s

Ethereal Shift: Movespeed during phase reduced from 4m to 3m

Ethereal Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc

Curse: Cooldown reduced from 50s to 45s

Calico: Gloom Bombs cooldown increased from 10s to 12s

Calico: Gloom Bombs base damage from 55 to 45

Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64

Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%

Calico: Ava no longer replenishes stamina on usage

Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0

Doorman: Outgoing headshot damage multiplier reduced by 25%

Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7

Drifter: Bloodscent isolated kill bonus reduced from 5% to 4%

Drifter: Base bullet damage increased from 20.9 to 21.3

Drifter: Bullet damage growth increased from 0.52 to 0.56

Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30%

Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s

Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08

Infernus: Flame Dash T2 reduced from +35 to +30

Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%

Infernus: Afterburn T3 reduced from +28 DPS to +26

Kelvin: Base regen reduced from 2 to 1

Kelvin: Headshot reduction reduced from -20% to -25%

Kelvin: Frozen Shelter cooldown increased from 150s to 170s

McGinnis: Medicinal Specter now has a 1s linger time

Paradox: Base bullet damage reduced from 6.48 to 6.15

Paradox: Paradoxical Swap cooldown increased from 70s to 75s

Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55

Shiv: Alt fire knockback reduced by 10%

Victor: Pain Battery T1 and T2 swapped

Victor: Aura of Suffering max damage reduced from 80 to 70

Victor: Aura of Suffering T2 reduced from +10/50 to +8/40

Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4

Warden: Base bullet damage increased from 15 to 16.2

Warden: Binding Word range increased from 19m to 20m