04-30-2026 Update

Patch

04-30-2026 Update

Released May 1, 2026 26 hero changes 37 item changes

Impact analysis for changed heroes and items using the selected comparison window and rank bracket.

Patch Composition

63 total changed heroes and items.

Buffed 16
Nerfed 24
Reworked 21
Adjusted 1
New 1

Biggest Winners

Victor
Victor
Buff / 54.1% win rate
+1.5%
Celeste
Celeste
Buff / 47.6% win rate
+1.2%
McGinnis
McGinnis
Buff / 52.7% win rate
+1.2%
Mina
Mina
Nerf / 49.4% win rate
+0.6%
Haze
Haze
Rework / 52.1% win rate
+0.5%

Biggest Losers

Infernus
Infernus
Rework / 53.4% win rate
-1.7%
Vyper
Vyper
Rework / 50.6% win rate
-0.7%
Venator
Venator
Nerf / 46.3% win rate
-0.7%
Mirage
Mirage
Nerf / 48.3% win rate
-0.6%
Rem
Rem
Nerf / 46.3% win rate
-0.5%

Hero Changes (26)

Hero Change Win Rate Before Win Rate After Win Rate Change Matches
Victor Victor
Buffed 52.6% 54.1% +1.5% 190.4K
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Aura of Suffering T2 increased from +28 Max DPS to +34
  • Shocking Reanimation T3 increased from -100s Cooldown to -130s
Hero page
Celeste Celeste
Buffed 46.3% 47.6% +1.2% 196.0K
  • Bullet cycle time reduced from 0.65 to 0.58
  • Shining Wonder radius increased from 14m to 15.5m
  • Shining Wonder damage increased from 120 to 135
Hero page
McGinnis McGinnis
Buffed 51.4% 52.7% +1.2% 148.3K
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Medicinal Specter duration increased from 6s to 6.5s
Hero page
Mina Mina
Nerfed 48.8% 49.4% +0.6% 366.5K
  • Nox Nostra DPS reduced by 6%
Hero page
Haze Haze
Reworked 51.5% 52.1% +0.5% 293.5K
  • Restored being able to slide while using Bullet Dance
  • Bullet Dance range increased from 15m to 16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Hero page
Mo & Krill Mo & Krill
Buffed 49.1% 49.5% +0.5% 169.4K
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Burrow move speed increased from +4 to +5
Hero page
Silver Silver
Nerfed 48.5% 48.9% +0.4% 237.6K
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Slam Fire Current Health As Damage reduced from 4% to 3%
Hero page
Pocket Pocket
Buffed 48.0% 48.3% +0.3% 149.9K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
  • Affliction cooldown reduced from 150s to 140s
Hero page
Paradox Paradox
Reworked 47.3% 47.6% +0.3% 194.4K
  • Kinetic Carbine cooldown reduced from 30s to 28s
  • Time Wall T2 weapon damage increased from +30% to +35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Hero page
Lady Geist Lady Geist
Nerfed 51.5% 51.7% +0.3% 209.1K
  • Life Drain heal reduced from 80% to 75%
Hero page
Viscous Viscous
Buffed 45.9% 46.1% +0.3% 124.5K
  • Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Fixed various locations where Splatter didn't bounce properly
Hero page
Paige Paige
Reworked 50.9% 51.1% +0.2% 297.7K
  • Stamina increased from 2 to 3
  • Dash speed reduced to slow bucket
  • Plot Armor cooldown reduced from 30s to 28s
  • Bookwyrm recharge timer reduced from 8s to 7s
Hero page
The Doorman The Doorman
Adjusted 51.4% 51.3% -0.1% 257.0K
  • Fixed a bug that could allow you to bring the Urn through a doorway
Hero page
Dynamo Dynamo
Nerfed 55.1% 54.9% -0.1% 354.8K
  • Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
  • Quantum Entanglement cooldown increased from 19s to 20s
Hero page
Billy Billy
Reworked 47.5% 47.3% -0.2% 201.5K
  • Rising Ram T3 now also reduces cooldown by 10s
Hero page
Holliday Holliday
Buffed 46.4% 46.1% -0.2% 149.7K
  • Fixed Rising Ram interrupting Lasso
  • Spirit Lasso T1 increased from +68 Damage to +80
  • Spirit Lasso T3 increased from -30s Cooldown to -50s
Hero page
Apollo Apollo
Reworked 50.7% 50.4% -0.3% 230.5K
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Disengaging Sigil base damage reduced from 100 to 85
Hero page
Abrams Abrams
Nerfed 50.4% 50.2% -0.3% 194.5K
  • Siphon Life heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Hero page
Drifter Drifter
Reworked 50.8% 50.5% -0.3% 293.7K
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Bloodscent T3 increased from +10% Amplified Damage to +12%
Hero page
Shiv Shiv
Nerfed 47.2% 46.8% -0.4% 226.4K
  • Alt fire knockback reduced by 10%
  • Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Hero page
Bebop Bebop
Nerfed 46.0% 45.6% -0.4% 303.7K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Hero page
Rem Rem
Nerfed 46.8% 46.3% -0.5% 359.1K
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Pillow Toss recharge timer reduced from 10s to 9s
Hero page
Mirage Mirage
Nerfed 48.8% 48.3% -0.6% 151.9K
  • Base health regen reduced from 2 to 1.5
  • Fire Scarabs duration reduced from 8s to 7s
Hero page
Venator Venator
Nerfed 47.0% 46.3% -0.7% 286.6K
  • Gutshot damage scaling reduced from 0.8 to 0.7
  • Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Hero page
Vyper Vyper
Reworked 51.3% 50.6% -0.7% 151.6K
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Lethal Venom cooldown increased from 24s to 28s
  • Lethal Venom T2 increased from -8s Cooldown to -12s
  • Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed Armor Piercing Rounds doing damage through Petrify
  • [ Street Brawl ]
  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Hero page
Infernus Infernus
Reworked 55.1% 53.4% -1.7% 331.1K
  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Flame Dash DPS now does half damage to objective
Hero page

New Items (1)

Indomitable Indomitable
  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Item page
New Item
Pick Rate After
0.0%
Win Rate After
N/A
Matches
0
Average Buy Time
N/A

Item Balance Changes (36)

Item Change Pick Rate Before Pick Rate After Win Rate Change Matches Average Buy Time
Active Reload Active Reload
Reworked 0.0% 0.0% N/A 0 N/A
  • Fire Rate increased from +22% to +25%
  • Lifesteal reduced from 18% to 14%
Item page
Opening Rounds Opening Rounds
Reworked 0.0% 0.0% N/A 0 N/A
  • Weapon Damage reduced from +45% to +30%
  • Now upgrades from High-Velocity Rounds (includes it's stats)
  • Spirit Power reduced from +10 to +7
Item page
Split Shot Split Shot
Nerfed 0.0% 0.0% N/A 0 N/A
  • Max Stacks reduced from 6 to 5
  • Weapon Damage per stack reduced from 10% to 8%
  • Cooldown increased from 24s to 27s
Item page
Shadow Weave Shadow Weave
Nerfed 0.0% 0.0% N/A 0 N/A
  • Moved from T4 to T3
  • Out of Combat Regen reduced from 10 to 5
  • Duration reduced from 18s to 10s
  • Ambush duration reduced from 8s to 5s
  • Cooldown increased from 32s to 45s
  • Spot Radius increased from 18m to 20m
  • Ambush Spirit Power reduced from 35 to 20
  • Ambush Fire Rate reduced from 32% to 20%
  • Ambush Melee damage reduced from 25% to 20%
Item page
Alchemical Fire Alchemical Fire
Buffed 0.0% 0.0% N/A 0 N/A
  • Spirit Power increased from +8 to +10
Item page
Heroic Aura Heroic Aura
Buffed 0.0% 0.0% N/A 0 N/A
  • Cooldown reduced from 25s to 22s
  • Bullet Resistance aura increased from 15% to 17%
Item page
Blood Tribute Blood Tribute
Reworked 0.0% 0.0% N/A 0 N/A
  • Now has an innate 8% Debuff Resistance
  • Active Debuff Resist reduced from 40% to 35%
Item page
Spiritual Overflow Spiritual Overflow
Reworked 0.0% 0.0% N/A 0 N/A
  • No longer grants +15% Spirit Lifesteal as base stat
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
  • Activated buff now provides +20% Spirit Lifesteal
  • Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Item page
Frenzy Frenzy
Reworked 0.0% 0.0% N/A 0 N/A
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Item page
Restorative Locket Restorative Locket
Reworked 0.0% 0.0% N/A 0 N/A
  • Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Heal per stack reduced from 20 to 16
Item page
Return Fire Return Fire
Buffed 0.0% 0.0% N/A 0 N/A
  • Bullet Resistance increased from 8% to 10%
  • Bullet Damage Returned increased from 60% to 65%
Item page
Reactive Barrier Reactive Barrier
Reworked 0.0% 0.0% N/A 0 N/A
  • No longer restores 1 stamina on trigger
  • No longer grants +6% Spirit Resist
  • Now triggers off of Silence (same trigger set as Indomitable)
  • Cooldown increased from 40s to 55s
  • Barrier spirit scaling reduced from 2.1 to 1.8
Item page
Trophy Collector Trophy Collector
Nerfed 0.0% 0.0% N/A 0 N/A
  • Moved from T3 Item to T2
  • Souls per stack reduced from 25 to 18
  • Out of Combat regen reduced from 4 to 2
  • Ability Range reduced from +1% Per Stack to +0.75%
  • No longer gives +20 Health per stack
Item page
Dispel Magic Dispel Magic
Nerfed 0.0% 0.0% N/A 0 N/A
  • Spirit Resistance reduced from 16% to 10%
Item page
Veil Walker Veil Walker
Reworked 0.0% 0.0% N/A 0 N/A
  • Now upgrades from Sprint Boots (includes it's stats)
  • Bonus Health Reduced from +175 to +125
Item page
Bullet Resilience Bullet Resilience
Reworked 0.0% 0.0% N/A 0 N/A
  • Now grants +3 Out of Combat Regen
Item page
Spirit Resilience Spirit Resilience
Reworked 0.0% 0.0% N/A 0 N/A
  • Now grants +3 Out of Combat Regen
Item page
Counterspell Counterspell
Nerfed 0.0% 0.0% N/A 0 N/A
  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
Item page
Rescue Beam Rescue Beam
Buffed 0.0% 0.0% N/A 0 N/A
  • Cast range increased from 32m to 35m
Item page
Colossus Colossus
Buffed 0.0% 0.0% N/A 0 N/A
  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
Item page
Leech Leech
Reworked 0.0% 0.0% N/A 0 N/A
  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
Item page
Inhibitor Inhibitor
Nerfed 0.0% 0.0% N/A 0 N/A
  • Weapon Damage reduced from 25% to 10%
Item page
Suppressor Suppressor
Reworked 0.0% 0.0% N/A 0 N/A
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Item page
Cold Front Cold Front
Buffed 0.0% 0.0% N/A 0 N/A
  • Damage Height increased from 3.5m to 5m
Item page
Spirit Snatch Spirit Snatch
Buffed 0.0% 0.0% N/A 0 N/A
  • Spirit Power Steal increased from 15 to 20
Item page
Arctic Blast Arctic Blast
Buffed 0.0% 0.0% N/A 0 N/A
  • Damage Height increased from 3.5m to 5m
Item page
Scourge Scourge
Reworked 0.0% 0.0% N/A 0 N/A
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Item page
Spirit Burn Spirit Burn
Buffed 0.0% 0.0% N/A 0 N/A
  • DPS Spirit scaling increased from 0.05 to 0.06
  • Lifesteal Adjustments:
Item page
Bullet Lifesteal Bullet Lifesteal
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 16% to 13%
Item page
Spirit Lifesteal Spirit Lifesteal
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 16% to 13%
Item page
Spirit Shredder Bullets Spirit Shredder Bullets
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 12% to 10%
Item page
Spirit Rend Spirit Rend
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 12% to 10%
Item page
Fury Trance Fury Trance
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 18% to 14%
Item page
Infuser Infuser
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
Item page
Vampiric Burst Vampiric Burst
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 16% to 13%
  • Lifesteal reduced from 80% to 70%
Item page
Mystic Reverb Mystic Reverb
Nerfed 0.0% 0.0% N/A 0 N/A
  • Lifesteal reduced from 10% to 8%
  • Imbued Lifesteal reduced from 27% to 22%
Item page
Raw Patch Notes The complete unformatted patch notes as released.
[ General ]

- Base health per boon reduced by 7

- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

- Reduced bullet damage growth by 5% for the following heroes: Victor

- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

- Walkers Bullet Resistance increased from 15% to 25%

- Medic Trooper missing health percent heal reduced from 14% to 12%

- Medic Trooper fixed regen growth per minute reduced from 3 to 2

- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

- Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ Items ]

- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

- Active Reload: Fire Rate increased from +22% to +25%

- Opening Rounds: Weapon Damage reduced from +45% to +30%

- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)

- Opening Rounds: Spirit Power reduced from +10 to +7

- Split Shot: Max Stacks reduced from 6 to 5

- Split Shot: Weapon Damage per stack reduced from 10% to 8%

- Split Shot: Cooldown increased from 24s to 27s

- Shadow Weave: Moved from T4 to T3

- Shadow Weave: Out of Combat Regen reduced from 10 to 5

- Shadow Weave: Duration reduced from 18s to 10s

- Shadow Weave: Ambush duration reduced from 8s to 5s

- Shadow Weave: Cooldown increased from 32s to 45s

- Shadow Weave: Spot Radius increased from 18m to 20m

- Shadow Weave: Ambush Spirit Power reduced from 35 to 20

- Shadow Weave: Ambush Fire Rate reduced from 32% to 20%

- Shadow Weave: Ambush Melee damage reduced from 25% to 20%

- Alchemical Fire: Spirit Power increased from +8 to +10

- Heroic Aura: Cooldown reduced from 25s to 22s

- Heroic Aura: Bullet Resistance aura increased from 15% to 17%

- Blood Tribute: Now has an innate 8% Debuff Resistance

- Blood Tribute: Active Debuff Resist reduced from 40% to 35%

- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat

- Spiritual Overflow: Now provides +15% Ability Duration

- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration

- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health

- Frenzy: No longer grants +15% Base Spirit Resistance

- Frenzy: No longer grants +0.75m Base Move Speed

- Frenzy: Now grants +160 Health

- Frenzy: Base Fire Rate increased from 10% to 15%

- Frenzy: Low HP Move Speed increased from 2.5 to 4

- Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)

- Frenzy: Low HP Fire Rate increased from +25% to +40%

- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

- Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)

- Restorative Locket: Heal per stack reduced from 20 to 16

- Return Fire: Bullet Resistance increased from 8% to 10%

- Return Fire: Bullet Damage Returned increased from 60% to 65%

- Reactive Barrier: No longer restores 1 stamina on trigger

- Reactive Barrier: No longer grants +6% Spirit Resist

- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)

- Reactive Barrier: Cooldown increased from 40s to 55s

- Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

- Trophy Collector: Moved from T3 Item to T2

- Trophy Collector: Souls per stack reduced from 25 to 18

- Trophy Collector: Out of Combat regen reduced from 4 to 2

- Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%

- Trophy Collector: No longer gives +20 Health per stack

- Dispel Magic: Spirit Resistance reduced from 16% to 10%

- Veil Walker: Now upgrades from Sprint Boots (includes it's stats)

- Veil Walker: Bonus Health Reduced from +175 to +125

- Bullet Resilience: Now grants +3 Out of Combat Regen

- Spirit Resilience: Now grants +3 Out of Combat Regen

- Counterspell: Cooldown increased from 20s to 23s

- Counterspell: Bonus health reduced from +75 to +50

- Rescue Beam: Cast range increased from 32m to 35m

- Colossus: No longer grants +300 Bonus Health

- Colossus: Base Health increased from +15% to +25%

- Leech: Bonus Health increased from 120 to 160 (the sum of the two components)

- Inhibitor: Weapon Damage reduced from 25% to 10%

- Suppressor: No longer grants +50 Bonus Health

- Suppressor: Now grants +8% Bullet Resistance

- Cold Front: Damage Height increased from 3.5m to 5m

- Spirit Snatch: Spirit Power Steal increased from 15 to 20

- Arctic Blast: Damage Height increased from 3.5m to 5m

- Scourge: No longer grants -4% Cooldown Reduction

- Scourge: Now grants +15% Debuff Resistance

- Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06

- Lifesteal Adjustments:

- Active Reload: Lifesteal reduced from 18% to 14%

- Bullet Lifesteal: Lifesteal reduced from 16% to 13%

- Spirit Lifesteal: Lifesteal reduced from 16% to 13%

- Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%

- Spirit Rend: Lifesteal reduced from 12% to 10%

- Fury Trance: Lifesteal reduced from 18% to 14%

- Infuser: Lifesteal reduced from 16% to 13%

- Infuser: Active Lifesteal reduced from 80% to 70%

- Leech: Lifesteal reduced from 30% to 25%

- Vampiric Burst: Lifesteal reduced from 16% to 13%

- Vampiric Burst: Lifesteal reduced from 80% to 70%

- Mystic Reverb: Lifesteal reduced from 10% to 8%

- Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%

- Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)

- Lady Geist: Life Drain heal reduced from 80% to 75%

- Abrams: Siphon Life heal reduced from 80/40% to 70/35%

[ Heroes ]

- Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

- Apollo: Disengaging Sigil base damage reduced from 100 to 85

- Billy: Rising Ram T3 now also reduces cooldown by 10s

- Celeste: Bullet cycle time reduced from 0.65 to 0.58

- Celeste: Shining Wonder radius increased from 14m to 15.5m

- Celeste: Shining Wonder damage increased from 120 to 135

- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway

- Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)

- Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%

- Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65

- Dynamo: Quantum Entanglement cooldown increased from 19s to 20s

- Haze: Restored being able to slide while using Bullet Dance

- Haze: Bullet Dance range increased from 15m to 16m

- Haze: Bullet Dance now has 30% evasion in the base ability

- Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"

- Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

- Holliday: Fixed Rising Ram interrupting Lasso

- Holliday: Spirit Lasso T1 increased from +68 Damage to +80

- Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s

- Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7

- Infernus: Flame Dash DPS now does half damage to objective

- McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute

- McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable

- McGinnis: Medicinal Specter duration increased from 6s to 6.5s

- Mina: Nox Nostra DPS reduced by 6%

- Mirage: Base health regen reduced from 2 to 1.5

- Mirage: Fire Scarabs duration reduced from 8s to 7s

- Mo & Krill: Burrow move speed increased from +4 to +5

- Paige: Stamina increased from 2 to 3

- Paige: Dash speed reduced to slow bucket

- Paige: Plot Armor cooldown reduced from 30s to 28s

- Paige: Bookwyrm recharge timer reduced from 8s to 7s

- Paradox: Kinetic Carbine cooldown reduced from 30s to 28s

- Paradox: Time Wall T2 weapon damage increased from +30% to +35%

- Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged

- Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1

- Pocket: Affliction cooldown reduced from 150s to 140s

- Rem: Fixed a bug with Naptime that allowed you to attack while casting it

- Rem: Pillow Toss recharge timer reduced from 10s to 9s

- Shiv: Alt fire knockback reduced by 10%

- Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13

- Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09

- Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration

- Silver: Slam Fire Current Health As Damage reduced from 4% to 3%

- Venator: Gutshot damage scaling reduced from 0.8 to 0.7

- Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8

- Victor: Aura of Suffering T2 increased from +28 Max DPS to +34

- Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s

- Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)

- Viscous: Fixed various locations where Splatter didn't bounce properly

- Vyper: Lethal Venom cooldown increased from 24s to 28s

- Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s

- Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)

- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify

[ Street Brawl ]

- Unstable Concoction reduces the players respawn time by 50%

- Seraphim Wings damage reduced while in air reduced from 60% to 40%

- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade

- Mystic Expansion Radius bonus reduced from +20% to +16%

- Greater Expansion Radius bonus reduced from +30% to +25%

- Enhanced Escalating Exposure: Max Stacks from +8 to +6

- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5

- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)

- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets