Deadlock Patch Notes – June 30, 2026 Update
This update introduces a major overhaul to the King of the Hill objective, now rethemed as the Unstable Rift. It no longer requires an Urn delivery to trigger and features dynamic spawn timings with a global alert 25 seconds beforehand. Alongside these objective updates, the patch delivers sweeping balance adjustments across 24 heroes and 4 items, fine-tuning ability scaling, cooldowns, and combat pacing across early laning and late-game team fights.
Meta Movers
Heroes with the biggest win rate swings since the update went live.
Hero Changes
Every hero the update touched. Hover a portrait to read the exact notes.
Hero Buffs11
Reworks & Adjustments6
Item Changes
Balance passes on shop items. Hover a card to read the exact notes.
Item Buffs1
Item Nerfs2
Reworks & Adjustments1
Patch Notes
The complete update, exactly as posted on the official Deadlock forums.
21General Changes
- Reworked Boon reward table
- [img src="{STEAM_CLAN_LOC_IMAGE}/45164767/c98e8c06b34a4ab0beab34e06f9b8d7a06ed62b0.png"][/img]
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
- Rejuv buff duration reduced from 4 minutes to 3
- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
- Guardian bounty reduced from 1500 to 1250
- Walker bounty reduced from 4000 to 3500
- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
- Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
- Street Brawl: Increased item randomness a bit
- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
5Item Changes
- Mystic Shot: Cooldown increased from 8s to 9s
- Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
- Scourge: Max Health DPS reduced from 3.5% to 2.6%
- Scourge: Max Health DPS now scales with spirit power (0.0055)
- Cursed Relic: Damage Penalty increased from -10% to -14%
97Hero Changes
- Abrams: Siphon Life T3 reduced from +3m Radius to +2m
- Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
- Apollo: Riposte T1 increased from -7s Cooldown to -8s
- Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
- Apollo: Riposte cast range increased from 25m to 35m
- Apollo: Riposte targeting angle increased from 70 to 90
- Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
- Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
- Billy: Bullet damage per boon reduced by 10%
- Billy: Bashdown melee scaling reduced from 1.1 to 0.9
- Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
- Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
- Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- Celeste: Dazzling Trick cooldown reduced from 35s to 32s
- Celeste: Radiant Daggers buff duration increased from 25s to 30s
- Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
- Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
- Celeste: Shining Wonder damage increased by 10%
- Doorman: Doorway cooldown increased from 40s to 45s
- Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- Drifter: Rend cast time reduced from 0.5s to 0.4s
- Drifter: Rend post cast time reduced from 0.5s to 0.4s
- Drifter: Rend T2 increased from -7s Cooldown to -8s
- Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
- Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
- Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
- Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
- Holliday: Powder Keg velocity reduced slightly
- Holliday: Powder Keg charge delay increased from 7s to 7.5s
- Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
- Holliday: Powder Keg T3 reduced from +100 Damage to +80
- Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
- Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
- Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
- Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
- Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
- Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
- Lash: Ground Strike cooldown reduced from 21s to 18s
- Lash: Flog angle increased from 30 to 38
- Mina: Rake missing health as damage increased from 5% to 6%
- Mina: Sanguine Retreat T3 now also increases range by +3m
- Mina: Nox Nostra damage increased from 4.45 to 4.6
- Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
- Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
- Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
- Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
- Paige: Health per boon increased from 29 to 33
- Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
- Paige: Plot Armor T3 increased from 75% Barrier to 100%
- Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
- Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- Pocket: Bullet damage per boon reduced from 0.16 to 0.14
- Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
- Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
- Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
- Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
- Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- Seven: Lightning Ball charge delay reduced from 7s to 6s
- Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
- Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
- Seven: Storm Cloud T2 now also increases Initial Radius by +5m
- Shiv: Alt Fire damage now has a custom value per boon (+0.2)
- Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
- Shiv: Alt Fire knockback movement is now disabled by slowing hex state
- Shiv: Serrated Knives cooldown reduced from 18s to 16s
- Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
- Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
- Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- Shiv: Killing Blow now deals damage to troopers and neutrals along the way
- Shiv: Killing Blow executing a hero now instantly fills the rage bar
- Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
- Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
- Shiv: Killing Blow range reduced from 18m to 12m
- Shiv: Killing Blow T1 now also increases range by +6m
- Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
- Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
- Vindicta: Stake T2 reduced from -20s Cooldown to -22s
- Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
- Vindicta: Crow Familiar collision radius between each crow increased slightly
- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
- Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
- Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
- Viscous: Goo Ball T3 increased from +6s Duration to +7s
- Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
- Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
- Warden: Bullet damage per boon reduced from 0.34 to 0.28
- Warden: Willpower T2 increased from -22s Cooldown to -24s
- Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7




























