Deadlock Patch Notes – June 30, 2026 Update

Unstable Rift Objective Retheme & Major Balance Adjustments

2 months ago06-30-2026 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums24 Hero Changes • 4 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

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This update introduces a major overhaul to the King of the Hill objective, now rethemed as the Unstable Rift. It no longer requires an Urn delivery to trigger and features dynamic spawn timings with a global alert 25 seconds beforehand. Alongside these objective updates, the patch delivers sweeping balance adjustments across 24 heroes and 4 items, fine-tuning ability scaling, cooldowns, and combat pacing across early laning and late-game team fights.

Meta Movers

Heroes with the biggest win rate swings since the update went live.

Hero Changes

Every hero the update touched. Hover a portrait to read the exact notes.

Item Changes

Balance passes on shop items. Hover a card to read the exact notes.

Item Buffs1

Reworks & Adjustments1

Patch Notes

The complete update, exactly as posted on the official Deadlock forums.

21General Changes
  • Reworked Boon reward table
  • [img src="{STEAM_CLAN_LOC_IMAGE}/45164767/c98e8c06b34a4ab0beab34e06f9b8d7a06ed62b0.png"][/img]
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
5Item Changes
  • Mystic Shot: Cooldown increased from 8s to 9s
  • Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
  • Scourge: Max Health DPS reduced from 3.5% to 2.6%
  • Scourge: Max Health DPS now scales with spirit power (0.0055)
  • Cursed Relic: Damage Penalty increased from -10% to -14%
97Hero Changes
  • Abrams: Siphon Life T3 reduced from +3m Radius to +2m
  • Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
  • Apollo: Riposte T1 increased from -7s Cooldown to -8s
  • Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
  • Apollo: Riposte cast range increased from 25m to 35m
  • Apollo: Riposte targeting angle increased from 70 to 90
  • Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
  • Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
  • Billy: Bullet damage per boon reduced by 10%
  • Billy: Bashdown melee scaling reduced from 1.1 to 0.9
  • Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  • Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
  • Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  • Celeste: Dazzling Trick cooldown reduced from 35s to 32s
  • Celeste: Radiant Daggers buff duration increased from 25s to 30s
  • Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
  • Celeste: Shining Wonder damage increased by 10%
  • Doorman: Doorway cooldown increased from 40s to 45s
  • Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Drifter: Rend cast time reduced from 0.5s to 0.4s
  • Drifter: Rend post cast time reduced from 0.5s to 0.4s
  • Drifter: Rend T2 increased from -7s Cooldown to -8s
  • Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
  • Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
  • Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
  • Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
  • Holliday: Powder Keg velocity reduced slightly
  • Holliday: Powder Keg charge delay increased from 7s to 7.5s
  • Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
  • Holliday: Powder Keg T3 reduced from +100 Damage to +80
  • Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
  • Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
  • Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
  • Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
  • Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
  • Lash: Ground Strike cooldown reduced from 21s to 18s
  • Lash: Flog angle increased from 30 to 38
  • Mina: Rake missing health as damage increased from 5% to 6%
  • Mina: Sanguine Retreat T3 now also increases range by +3m
  • Mina: Nox Nostra damage increased from 4.45 to 4.6
  • Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
  • Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
  • Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
  • Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
  • Paige: Health per boon increased from 29 to 33
  • Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Paige: Plot Armor T3 increased from 75% Barrier to 100%
  • Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
  • Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  • Pocket: Bullet damage per boon reduced from 0.16 to 0.14
  • Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
  • Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
  • Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
  • Seven: Lightning Ball charge delay reduced from 7s to 6s
  • Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
  • Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Seven: Storm Cloud T2 now also increases Initial Radius by +5m
  • Shiv: Alt Fire damage now has a custom value per boon (+0.2)
  • Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
  • Shiv: Alt Fire knockback movement is now disabled by slowing hex state
  • Shiv: Serrated Knives cooldown reduced from 18s to 16s
  • Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
  • Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Shiv: Killing Blow now deals damage to troopers and neutrals along the way
  • Shiv: Killing Blow executing a hero now instantly fills the rage bar
  • Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
  • Shiv: Killing Blow range reduced from 18m to 12m
  • Shiv: Killing Blow T1 now also increases range by +6m
  • Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
  • Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
  • Vindicta: Stake T2 reduced from -20s Cooldown to -22s
  • Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
  • Vindicta: Crow Familiar collision radius between each crow increased slightly
  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
  • Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
  • Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
  • Viscous: Goo Ball T3 increased from +6s Duration to +7s
  • Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
  • Warden: Bullet damage per boon reduced from 0.34 to 0.28
  • Warden: Willpower T2 increased from -22s Cooldown to -24s
  • Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7