Deadlock Patch Notes – September 4, 2025 Update

23 Hero & 37 Item Balance Adjustments

1 year ago09-04-2025 UpdateBy Yoshi (Valve Developer)EnglishOfficial Deadlock Forums23 Hero Changes • 37 Item Changes

Summary

These Patch Notes are from the Official Deadlock Forums.

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This patch delivers gameplay adjustments across 60 targets, including 23 heroes and 37 items. Refer to the impact analysis tables below for complete win rate, pick rate, and matchmaking metrics across comparison windows.

Hero Changes

Every hero the update touched. Hover a portrait to read the exact notes.

Item Changes

Balance passes on shop items. Hover a card to read the exact notes.

Patch Notes

The complete update, exactly as posted on the official Deadlock forums.

150Official Update Notes

Rejuv only heals the person hitting the crystal

Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds

Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Abrams: Infernal Resilience damage regenerated increased from 12% to 13%

Bebop: Weapon Range growth per boon increased from 1.2 to 1.5

Bebop: Bullet damage growth per boon increased from 0.13 to 0.14

Bebop: Exploding Uppercut cooldown reduced from 21s to 19s

Bebop: Exploding Uppercut T1 increased from -10.5s to -11s

Bebop: Hyperbeam cooldown reduced from 120s to 105s

Billy: Base health from 730 to 740

Billy: Rising Ram cooldown decreased from 33s to 30s

Calico: Gloom Bombs T3 increased from +2 Bombs to +3

Calico: Leaping Slash melee damage scaling increased from 1.3 to 1.5

Calico: Leaping Slash heal spirit scaling increased from 1.2 to 1.4

Calico: Ava T3 increased from -15s Cooldown to -20s

Calico: Ava T3 increased from +25 Health Regen to +35

Calico: Return to Shadows cooldown reduced from 110s to 100s

Doorman: Call Bell explosion damage reduced from 70 to 60

Doorman: Call Bell explosion damage spirit scaling increased from 1.4 to 1.5

Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

Drifter: Health gain per boon reduced from 41 to 39

Drifter: Weapon falloff start distance reduced from 24m to 22m

Drifter: Weapon damage gain per boon reduced from 0.55 to 0.52

Drifter: Bloodscent T3 Bonus amp damage reduced from +11% to +10%

Drifter: Rend now causes you to briefly float in the air during the cast time

Grey Talon: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

Grey Talon: Spirit Snare Curse duration increased from 2s to 2.25s

Grey Talon: Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"

Grey Talon: Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday: Base bullet damage reduced from 26 to 22

Holliday: Bullet damage growth increased from 1.08 to 1.23

Holliday: Powder Keg displacement duration reduced from 1s to 0.4s

Holliday: Powder Keg damage reduced from 90 to 80

Holliday: Powder Keg T2 damage reduced from 75 to 65

Holliday: Powder Keg spirit scaling increased from 1.4 to 1.6

Holliday: Powder Keg T3 charges reduced from +3 to +2

Holliday: Powder Keg T3 now also increases displacement duration by 0.4s

Infernus: Flame Dash DPS reduced from 33 to 30

Infernus: Flame Dash T2 reduced from +37 DPS to +35

Kelvin: Frost Grenade cooldown reduced from 22s to 20s

Mina: Rake heal spirit scaling increased from 1 to 1.5

Mina: Love Bites buildup now takes 1 less shot

Mina: Love Bites on proc damage increased from 45 to 55

Mina: Love Bites on proc damage spirit scaling increased from 1.5 to 1.7

Mina: Nox Nostra cooldown reduced from 130s to 115s

Mirage: Fire Scarabs T3 increased from +60 Max Health Steal to +70

Mo & Krill: Combo cast range reduced from 5m to 4.75m

Paige: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

Paradox: Bullet damage growth reduced from 0.275 to 0.27

Seven: Move speed reduced from 6.9 to 6.8

Seven: Incoming crit resistance reduced from -35% to -25%

Seven: Power Surge T3 spirit power scaling reduced from 0.34 to 0.3

Seven: Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6

Seven: Storm Cloud initial radius reduced from 12m to 10m

Shiv: Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

Shiv: Slice and Dice T3 Max cd reduction from -6s to -8s

Shiv: Bloodletting cooldown reduced from 25s to 20s

Shiv: Bloodletting incoming damage deferred increased from 25% to 30%

Shiv: Bloodletting T3 increased from +35% Damage Cleared to +45%

Sinclair: Vexing Bolt radius reduced from 3.5 to 3.25

Sinclair: Spectral Assistant base damage reduced from 18 to 15

Sinclair: Spectral Assistant spirit scaling increased from 0.28 to 0.36

Sinclair: Spectral Assistant T3 increased from +45% Fire Rate to +60%

Sinclair: Rabbit Hex T3 increased from +5% Damage Amp to +7%

Sinclair: Audience Participation cooldown reduced from 100s to 85s

Sinclair: Audience Participation duration increased from 10s to 12s

Victor: Health per boon reduced from 45 to 41

Victor: Jumpstart recharge timer increased from 3s to 8s

Victor: Aura of Suffering reduced from 9m to 8m

Victor: Aura of Suffering cooldown increased from 1s to 2.5s

Vindicta: Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)

Vindicta: Stake duration reduced from 2s to 1.75s

Vindicta: Stake slow increased from 30% to 40%

Vindicta: Flight duration increased from 12s to 13s

Vindicta: Flight spirit damage increased from 9 to 10

Vindicta: Flight T2 increased from +6s to +7s

Vindicta: Flight T3 increased from +11 Spirit Damage to +14

Vindicta: Crow Familiar debuff duration reduced from 6s to 4s

Vindicta: Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013

Vindicta: Crow Familiar bleed per second increased from 2.15% to 2.7%

Vindicta: Crow Familiar T2 reduced from -16s Cooldown to -12s

Viscous: Alt Fire base damage reduced from 63 to 48

Viscous: Alt Fire damage growth increased from 0.45 to 1.25

Vyper: Falloff min range increased from 13m to 15m

Vyper: Screwjab Dagger spirit scaling increased from 0.74 to 1.0

Vyper: Screwjab dagger cooldown reduced from 10s to 9s

Vyper: Screwjab Dagger T3 increased from +1s Slow Duration to +2s

Vyper: Lethal Venom cooldown reduced from 26s to 20s

Vyper: Petrifying Bola range increased from 6m to 8m

Vyper: Petrifying Bola cooldown reduced from 110s to 90s

Warden: Base Sprint speed reduced from 2.5 to 2

Warden: Alchemical Flask T2 reduced from +45 to +40

Warden: Last Stand spirit scaling reduced from 1.6 to 1.45

Weakening Headshot: Bullet resistance reduction increased from -12% to -13%

Weakening Headshot: Debuff duration increased from 10s to 12s

Backstabber: Cooldown increased from 4s to 5s

Backstabber: Damage per second reduced from 20 to 17

Long Range: Now grants +4% Fall Off Range

Sharpshooter: Sprint increased from 1 to 1.5

Blood Tribute: Spirit Resistance increased from 8% to 10%

Blood Tribute: Active move speed increased from 2 to 2.25

Headhunter: Bonus Damage boon scaling increased from 3 to 4

Shadow Weave: Invis Sprint speed increased from +2 to +5

Capacitor: Now grants +8% Fire Rate

Capacitor: Projectile speed increased by 20%

Crippling Headshot: Debuff duration increased from 8s to 12s

Ricochet: No longer targets zipline targets

Spellslinger: Buff duration increased from 14 to 18

Rebuttal: No longer grants +50% Melee Damage on successful parry

Rebuttal: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Weapon Shielding: Damage requirement reduced from 200 to 175

Return Fire: Bullet Resistance increased from 6% to 8%

Restorative Locket: No longer scales with Spirit Power (0.17)

Restorative Locket: Now scales with Boons (0.3)

Guardian Ward: Cast range increased from 35m to 40m

Divine Barrier: Cast range increased from 35m to 40m

Veil Walker: Heal per boon increased from 3 to 4

Veil Walker: Duration increased from 6s to 7s

Healing Nova: Heal per boon increased from 4.4 to 6

Healing Nova: Now grants +6% Ability Range

Metal Skin: Duration increased from 4s to 5s

Counterspell: Duration reduced from 1 to 0.9

Trophy Collector: Out of Combat regen increased from 3.5 to 4

Trophy Collector: Souls Per Minute increased from 23 to 25

Cheat Death: Cooldown reduced from 100s to 90s

Witchmail: Spirit Power bonus increased from 10 to 14

Siphon Bullets: Max HP Steal reduced from 55 to 35

Siphon Bullets: Max HP Steal now scales per Boon (0.8)

Siphon Bullets: Duration reduced from 20s to 17s

Inhibitor: Healing Reduction increased from -30% to -35%

Inhibitor: Debuff duration increased from 4s to 5s

Rusted Barrel: Cast range increased from 23m to 28m

Rusted Barrel: Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder: No longer grants +20% Melee Resistance

Bullet Resist Shredder: Now grants +7% Bullet Resistance

Cold Front: Damage reduced from 125 to 100

Quicksilver Reload: Bonus damage reduced from 60 to 55

Spirit Sap: Spirit Power Reduction increased from -18 to -24

Silence Wave: Spirit Power Reduction increased from -18 to -24

Silence Wave: Silence duration reduced from 3.75 to 3.25

Silence Wave: Width increased by 10%

Torment Pulse: Cooldown reduced from 1.5 to 1.4

Decay: Cooldown reduced from 36 to 32

Decay: Bleed Damage spirit scaling increased from 0.0038 to 0.0055

Magic Carpet: Spirit Power increased from +10 to +14

Magic Carpet: Speed increased from 6 to 7

Focus Lens: Now deals damage whenever the debuff is removed rather than only on expire

Escalating Exposure: Spirit Resistance reduced from 20% to 17%

Spirit Burn: Ability Range reduced from 10% to 8%

Spirit Burn: Proc damage reduced from 120 to 110