Bebop
Selected Hero
Bebop

BebopBebop - Deadlock Hero Stats & Guide

Exploding Uppercut
Sticky Bomb
Grapple Arm
Hyper Beam
Build Calculatorbrawler

Ability progression

Item cost0

Click any ability box to unlock and level it up.

0/16 selections in progression
Ability
1
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5
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8
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10
11
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16

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Weapon Stats

Bullet Damage
5
Weapon Damage
0%
Bullets/sec
11.90
Fire Rate
0%
Ammo
66
Clip Size Bonus
0%
Reload Time
2.35s
Reload Reduction
0%
Bullet Velocity
508
Velocity Bonus
0%
Bullet Lifesteal
0%
Light Melee
63
Heavy Melee
116
Total spent0

Vitality Stats

Bullet EHP
880
Spirit EHP
880
Melee EHP
880
Max Health
880
Health Regen
2.5
Bullet Resist
0%
Spirit Resist
0%
Melee Resist
0%
Debuff Resist
0%
Move Speed
6.45
Sprint Speed
4.00
Stamina Cooldown
5.5s
Stamina
3
Stamina Recovery
0%
Total spent0

Spirit Stats

Ability Cooldown
0%
Ability Duration
0%
Ability Range
0%
Spirit Lifesteal
0%
Charges Increase
0
Charge Cooldown
0.0s
Spirit Power
0
Total spent0

Test damage against an enemy hero

Choose an enemy hero

Enemy hero
Target Hero

Enemy Defense modifiers

Bullet resistance%
Spirit resistance%
Melee resistance%
Distance to targetm
Targets hit
Hits per target
Quick Range:

Weapon damage stats

After defenses • 10.0m
Selected firing pattern41.6 SUSTAINED DPS

Body shots328.7 damage per magazine

Burst DPS59.3while firing
Per projectile5.0final damage
Headshot multiplier1.65xat this distance
Time to Kill (TTK)34.77s5 Mags (4 reloads) (1,500 HP)

Damage comparison

Final = reduced damage after defenses. Raw = original damage before defenses.

11.90/sec66 ammo
Damage windowBody shotHeadshot
Per projectile (One projectile per shot)
5.0
8.2
Per volley (One trigger pull)
5.0
8.2
Full magazine (Before the next reload)
328.7
542.3
Burst DPS (No reload time)
59.3
97.8
Sustained DPS (Magazine plus reload)
41.6
68.7

Melee damage

Light melee
63.0
Heavy melee
116.0

Ability damage

Damage after enemy defenses
Exploding UppercutLevel 0/3138.0 initial · 0.0 follow-up
Immediate effects: 138.0Follow-up sequence: 0.0Cooldown average DPS: 6.3
Landing damage75.0 after / hit

75.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

75.0 pre-mitigation, 0.0% spirit resistance

Uppercut damage63.0 after / hit

0.0 base + 0.0 level + 63.0 scaling + 0.0 imbue

63.0 pre-mitigation, 0.0% melee resistance

Sticky BombLevel 0/385.0 initial · 0.0 follow-up
Immediate effects: 85.0Follow-up sequence: 0.0Cooldown average DPS: 4.7
Damage85.0 after / hit

85.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

85.0 pre-mitigation, 0.0% spirit resistance

Grapple ArmLevel 0/344.1 initial · 0.0 follow-up
Immediate effects: 44.1Follow-up sequence: 0.0Cooldown average DPS: 1.9
Damage44.1 after / hit

0.0 base + 0.0 level + 44.1 scaling + 0.0 imbue

44.1 pre-mitigation, 0.0% melee resistance

Deadlock Damage & Build Calculator

Welcome to the Deadlock Damage Calculator Tool of Lockbuilds. You One Stop Solution to figuring out the overall damage output of your builds. We have spent hours inside the practice range trying maximum possible scenarios and fed every ounce of data to the tool manually. In the DPS Calculator page, all you have to do is select the Hero of your choice, equip them with all the items of your choice, Imbue your abilities with all the suitable mods, and adjust the range. By doing this you will be able to test the hero's ability and weapon damage against any enemy hero. You can equip the enemy heroes with different items as well. You can change the levels for both the heroes to see how each level affects the damage and many more. We have spent weeks developing this tool so that the data you are served is as precise as possible.