Damage Calculator

Paradox
Selected Hero
Paradox

ParadoxParadox - Deadlock Hero Stats & Guide

Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical Swap
Build Calculatormarksman

Ability progression

Item cost0

Click any ability box to unlock and level it up.

0/16 selections in progression
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Select items

Weapon Stats

Bullet Damage
7
Weapon Damage
0%
Bullets/sec
7.56
Fire Rate
0%
Ammo
40
Clip Size Bonus
0%
Reload Time
2.59s
Reload Reduction
0%
Bullet Velocity
525
Velocity Bonus
0%
Bullet Lifesteal
0%
Light Melee
50
Heavy Melee
116
Total spent0

Vitality Stats

Bullet EHP
730
Spirit EHP
730
Melee EHP
730
Max Health
730
Health Regen
1.0
Bullet Resist
0%
Spirit Resist
0%
Melee Resist
0%
Debuff Resist
0%
Move Speed
6.70
Sprint Speed
1.60
Stamina Cooldown
4.5s
Stamina
3
Stamina Recovery
0%
Total spent0

Spirit Stats

Ability Cooldown
0%
Ability Duration
0%
Ability Range
0%
Spirit Lifesteal
0%
Charges Increase
0
Charge Cooldown
0.0s
Spirit Power
0
Total spent0

Test damage against an enemy hero

Choose an enemy hero

Enemy hero
Target Hero

Enemy Defense modifiers

Bullet resistance%
Spirit resistance%
Melee resistance%
Distance to targetm
Targets hit
Hits per target
Quick Range:

Weapon damage stats

After defenses • 10.0m
Selected firing pattern34.5 SUSTAINED DPS

Body shots272.0 damage per magazine

Burst DPS51.4while firing
Per projectile6.8final damage
Headshot multiplier1.65xat this distance
Time to Kill (TTK)148.53s6 Mags (5 reloads) (1,500 HP)

Weapon conditions

Set active stacks and toggle ready effects.

Damage comparison

Final = reduced damage after defenses. Raw = original damage before defenses.

7.56/sec40 ammo
Damage windowBody shotHeadshot
Per projectile (5 projectiles per shot)
6.8
11.2
Per volley (One trigger pull)
34.0
56.1
Full magazine (Before the next reload)
272.0
448.8
Burst DPS (No reload time)
51.4raw 10.3
84.8raw 17.0
Sustained DPS (Magazine plus reload)
34.5
57.0

Melee damage

Light melee
50.0
Heavy melee
116.0

Ability damage

Damage after enemy defenses
Pulse GrenadeLevel 0/335.0 after
Immediate effects: 35.0Follow-up sequence: 35.0Cooldown average DPS: 1.1
Pulse damage35.0 after / hit

35.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

35.0 pre-mitigation, 0.0% spirit resistance

full duration disabled by scenario
Time WallLevel 0/330.0 after
Immediate effects: 30.0Follow-up sequence: 30.0Cooldown average DPS: 1.2
Friendly Bullet damage Bonus30.0 after / hit

30.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

30.0 pre-mitigation, 0.0% bullet resistance

Kinetic CarbineLevel 0/3Conditional1,030.0 after
Immediate effects: 1,030.0Follow-up sequence: 1,030.0Cooldown average DPS: 36.8
Headshot BonusNot included

14.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

14.0 pre-mitigation, 0.0% spirit resistance

requires the matching proc or target state
Max Bonus Bullet damage855.0 after / hit

5.0 base + 0.0 level + 850.0 scaling + 0.0 imbue

855.0 pre-mitigation, 0.0% bullet resistance

Min Bonus Bullet damage175.0 after / hit

5.0 base + 0.0 level + 170.0 scaling + 0.0 imbue

175.0 pre-mitigation, 0.0% bullet resistance

Paradoxical SwapLevel 0/3150.0 initial · 0.0 follow-up
Immediate effects: 150.0Follow-up sequence: 0.0Cooldown average DPS: 1.4
Swap damage150.0 after / hit

150.0 base + 0.0 level + 0.0 scaling + 0.0 imbue

150.0 pre-mitigation, 0.0% spirit resistance

Deadlock Damage & Build Calculator

Welcome to the Deadlock Damage Calculator Tool of Lockbuilds. You One Stop Solution to figuring out the overall damage output of your builds. We have spent hours inside the practice range trying maximum possible scenarios and fed every ounce of data to the tool manually. In the DPS Calculator page, all you have to do is select the Hero of your choice, equip them with all the items of your choice, Imbue your abilities with all the suitable mods, and adjust the range. By doing this you will be able to test the hero's ability and weapon damage against any enemy hero. You can equip the enemy heroes with different items as well. You can change the levels for both the heroes to see how each level affects the damage and many more. We have spent weeks developing this tool so that the data you are served is as precise as possible.