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Seven - Deadlock Hero Stats & Guide
Hero Summary
Seven leans most into farming and lane pressure, while frontline durability is the weakest part of the profile. Seven performs best into Rem and Mina. Seven struggles most into Graves and Rat King. Seven pairs best with Graves and Victor. Seven has the weakest synergy with Solomon and Grey Talon. Spirit Burn is Seven's best win-rate item at 61.7%. Mystic Vulnerability is bought in 60.4% of matches. Monster Rounds is usually picked up early at around 2.8 min.
Dominates
Loses to
Best Synergy
Hero Base Stats

Weapon
Vitality
Spirit
Damage Per Second 75
Damage 35
Max Jumps 4
Damage Per Second 95Bonuses Per Boon
REACHING EACH THRESHOLD GIVES:
Skills are unlocked on the 0th, 1st, 4th and 6th gifts.
PERFORMANCE IMPROVEMENTS
The rewards reach their maximum on the 32nd gift.
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Seven - WE BALLIN' [Lockbuilds.com]
81754.7%This SEVEN build has been curated after analyzing the Builds of GVS, who is currently the top Seven player across all regions. More on Lockbuilds. Updated Daily!

wander seven BALL LIGHTNING
sept 28 certified ballright

Ascendant VI·Updated Sep 29, 2026
Natan's ZapzapPewpew
ballsballsballsballs

Oracle VI·Updated Oct 17, 2026
1v11 ult daddy
warning: entire lobby will fear you build notes: keep farming and joining team fights with ult

Ritualist III·Updated Oct 11, 2026
Ball Out with Seven
Fully annotated, max Ball focus, Seven build. All items labelled. Ability based M1 carry build. Setup for left to right buying if you are new. Refresh the build page often for updates! Farm, play with your team and use big AOE damage with debuffs.

SwoleBenji YT FAST FARM Spirit Tank Split Pusher
This build allows you to farm both lanes, jungles, and even team fights as fast as possible to deal the MOST damage possible while maintaining high mobility and late game tankiness to snowball into MvP.
Seven Leaderboard
Top 20 of 38 players - Europe
Seven win rate in each rank
Top Items
Current Patch
Mystic Vulnerability
Monster Rounds
Escalating Exposure
Spirit Lifesteal
Superior Duration
Healbane
Extra Spirit
Improved Spirit
Duration Extender
Mystic Expansion
Cultist Sacrifice
Greater Expansion
Extra Charge
Boundless Spirit
Superior Cooldown
Extra Regen
Arcane Surge
Rapid Recharge
Toxic Bullets
Unstoppable
Intensifying Magazine
Compress Cooldown
Extra Stamina
Enchanter's Emblem
Transcendent Cooldown
Infuser
Surge of Power
Grit
Spiritual Overflow
Sprint BootsHero Lore
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.






































