?Selected HeroSeven▲









































Seven - Deadlock Hero Stats & Guide




Hero Summary
Seven leans most into farming and lane pressure, while frontline durability is the weakest part of the profile. Seven performs best into Silver and Mirage. Seven struggles most into Victor and Graves. Seven pairs best with Victor and Graves. Seven has the weakest synergy with Mirage and Mina. Spiritual Overflow is Seven's best win-rate item at 63.4%. Spirit Lifesteal is bought most often at 148.3%. Monster Rounds is usually picked up early at around 2.6 min.
Dominates
Loses to
Best Synergy
Hero Base Stats

Weapon
Vitality
Spirit
Damage Per Second 75
Damage 35
Max Jumps 4
Damage Per Second 95Bonuses Per Boon
REACHING EACH THRESHOLD GIVES:
Skills are unlocked on the 0th, 1st, 4th and 6th gifts.
PERFORMANCE IMPROVEMENTS
The rewards reach their maximum on the 32nd gift.
Recommended Builds
View All
wander seven
99aug 12 WIP

Ascendant VI·Updated Sep 1, 2026
Natan's ZapzapPewpew
31,105ballsballsballsballs

Oracle VI·Updated Aug 26, 2026
Sevens Massive Balls - Midlock YT
82cover lanes, defend objectives or PUSH

Oracle IV·Updated Aug 15, 2026
Ball Out with Seven
49,981Fully annotated, max Ball focus, Seven build. All items labelled. Ability based M1 carry build. Setup for left to right buying if you are new. Refresh the build page often for updates! Farm, play with your team and use big AOE damage with debuffs.

Soko's Sick Seven Build
20,364Seven build

SwoleBenji YT FAST FARM Spirit Tank Split Pusher
849This build allows you to farm both lanes, jungles, and even team fights as fast as possible to deal the MOST damage possible while maintaining high mobility and late game tankiness to snowball into MvP.
Seven Leaderboard
Top 20 of 35 players - Europe
Seven win rate in each rank
Top Items
Spirit Lifesteal
Escalating Exposure
Superior Duration
Mystic Vulnerability
Duration Extender
Extra Spirit
Toxic Bullets
Improved Spirit
Monster Rounds
Healbane
Surge of Power
Boundless Spirit
Enduring Speed
Leech
Enchanter's Emblem
Opening Rounds
Extra Regen
Greater Expansion
Cultist Sacrifice
Sprint Boots
Rapid Recharge
Suppressor
Extra Charge
Intensifying Magazine
Mystic Expansion
Spirit Shredder Bullets
Mercurial Magnum
Superior Cooldown
High-Velocity Rounds
Unstoppable
Hero Lore
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.

































